The Impact of Gender on Perceived Constraints and Participation Motivations of Iranian Gamers: A Study Based on the Psychological Continuum Model

milad khodadadian; rasool norouzi seyed hossini; Marjan Saffari

Volume 9, Issue 34 , August 2023, , Pages 235-205

https://doi.org/10.22054/nms.2023.66927.1366

Abstract
  IntroductionBased on the available statistics, video games currently represent the world's most popular form of leisure activity. Reports suggest that, by 2023, almost half of the global population will devote a significant portion of their free time to playing video games. Research and surveys highlight ...  Read More

A Feasibility Study on Using the Motifs of Ancient Susa Ceramics in Computer Game Design

Sadreddin Taheri; Ahmad Mostafavi

Volume 7, Issue 27 , November 2021, , Pages 174-151

https://doi.org/10.22054/nms.2021.37346.628

Abstract
  Video games in modern world have become cultural, economic and political tools to shape the thought of the younger generation. Examples of these games have made their way to the museums; scientific circles have focused on game aesthetic; and different countries are trying to take part in the growing ...  Read More

Representation of Cultural Ideologies in Computer Games

Hadi khaniki; Mahya Barekat

Volume 1, Issue 4 , January 2016, , Pages 99-131

https://doi.org/10.22054/cs.2015.4814

Abstract
  This article aims to study the representation of cultural values in computer games.We conducted a semiotic analysis on three computer games sponsored by three Iranian state organizations. The goal of the research was to investigate how Iranian game makers presented cultural values in the content of the ...  Read More