Drawing patterns of behaviors and communication actions of computer gaming users in Video Game clubs(GameNets) of Tehran

mojtaba samadi; mahdi mohsenian; Alireza Hoseyni Pakdehi

Volume 7, Issue 27 , November 2021, , Pages 119-77

https://doi.org/10.22054/nms.2021.58192.1126

Abstract
  Today, Computer Games have emerged as a new field for the development of new media in the dimension of socialization, which according to many experts, in the coming years will become the number one entertainment industry in the world. On the other hand, gamenets in Iranian society as a place where the ...  Read More

Media Literacy Education in Cyberspace A case study of Canadian website “Media Smarts” and Iranian website “Media Literacy”

Alireza Hoseyni Pakdehi; Hosnieh Al-sadat Shobeyri

Volume 3, Issue 9 , May 2017, , Pages 31-76

https://doi.org/10.22054/cs.2017.9241.25

Abstract
  In different countries, media literacy education methods and success rates differ. For example, Canada, with its profound history in media literacy education, is the most successful country in the world, but despite widespread importance of media in Iran, media literacy education in this country is relatively ...  Read More