Hyperlink Network Analysis of Iran’s Cultural & Religious Sites in Cyberspace
Hamed
Talebian
عضو هیأت علمی پژوهشگاه فرهنگ، هنر و ارتباطات
author
hadi
khaniki
ATU
author
text
article
2017
per
In cyberspace, a hyperlink from one website into another one is a link that connects various websites into each other. Connecting sites by hyperlink provides a nested network from information resources that its extent hypothetically covers the whole web space. In this research, I try to study a hyperlink network which is formed among sites presented by so-called “Filtering Page” at “www.peyvandha.ir” URL. This research aims to study link structure in this networks and recognize key nodes or that of key sites. To do so, after reviewing theoretical foundations of two basic approaches in Webometrics & Hyperlink Network Analysis in the field of social network analysis, I consider a 2370 list of religious-cultural sites presented by filtering page on 5 different sections as an input list for web crawler of SocioBot. The findings indicate that there are just 3 hyperlink networks with very low density in macro level and just 2 key sites in micro level, as well.
New Media Studies
Allameh Tabataba’i University
2538-2209
3
v.
11
no.
2017
1
33
https://nms.atu.ac.ir/article_7876_764c2a2ab6b76b1277ae97ff3d03edbf.pdf
dx.doi.org/10.22054/cs.2017.20683.192
The impact of virtual social networks on political consumerism
محمودرضا
رهبرقاضی
استادیار گروه علوم سیاسی دانشگاه اصفهان
author
Marzye
Fadaee Dah Cheshmeh
دانشجوی کارشناسی ارشد گروه علوم سیاسی دانشگاه اصفهان
author
Azam
Shahriari
دانش آموخته کارشناسی ارشد کامپیوتر دانشگاه آزاد اسلامی
author
text
article
2017
per
The aim of this study was to evaluate the impact of various aspects of social networking (duration of membership in social networks, the daily use of social networks, the user's activity on social networks, and the true extent deemed a social network content from a user perspective) on political consumerism. In other words, any social-network activity level in more depth will, in favor of political consumerism also increases. The statistical population of this research includes all university students in Isfahan city in the academic year of 2011-2012. By cluster sampling, 327 of them were selected as sample size and studied by scrolling method. In this regard, the results of the research show that only the amount of activity in social networks has a significant effect on political consumption. In other words, the level of activity of people in social networks is deeper, their tendency to political consumption also increases. .
New Media Studies
Allameh Tabataba’i University
2538-2209
3
v.
11
no.
2017
34
59
https://nms.atu.ac.ir/article_7877_d3fca8334c94824440359504e513a58c.pdf
dx.doi.org/10.22054/cs.2017.20150.182
The role of new media in international conflict resolution
Mortaza
Noor Mohamadi
استادیار گروه روابط بین الملل دانشگاه علامه طباطبائی
author
text
article
2017
per
New media is an umbrella term that covers media tools being used in participatory and interactive ways. These technologies, along with the growing influence of international corporations, intergovernmental organizations, and nonstate actors have created a world without boundaries and made the nation state less relevant. Despite the volume of research exploring the use of new media for destructive purposes (terrorism, crime,) on the other hand, very little has been said about the role that new social media, can play for the transformation and prevention of conflicts. The presence and influence of new media on all aspects of human life, including the political, economic and social relations between subnational, national and international, are increasingly expanding. In this regard, this study examines the role that new media can play in resolving conflicts and building peace. Accordingly, the question is that how new media can resolve conflict and peace? The research hypothesis is that new media by changing the attitudes of people and rebuild trust, empowerment of community groups and the diversification of communication channels can Strengthen Fields of democratic settlement of conflict.
New Media Studies
Allameh Tabataba’i University
2538-2209
3
v.
11
no.
2017
61
94
https://nms.atu.ac.ir/article_7878_909f59337aa13321552518ca042aa94b.pdf
dx.doi.org/10.22054/cs.2017.21868.216
00
Fatemah
Azimifard
مرکز پژوهش و سنجش افکار صداوسیما
author
Siavash
Salavatian
عضو هیئت علمی دانشکده ارتباطات و رسانه دانشگاه صداوسیما
author
Alireza
Emad-Addin
دانش آموخته کارشناسی ارشد روزنامه نگاری، دانشگاه صداوسیما
author
text
article
2017
per
Selecting a proper photo for news in websites has always been emphasized. Because it’s the photo of the news that persuades or discourages the audience to continue reading. The photo also shapes basic understanding of news. The present study was conducted to compare news contents with news photos, in the three news websites: IRNN, Al-Alam and Press-TV. Using semiotic analysis of Peirce, the researchers tried to find out the semiotic elements of pictures. Kress & van leeuwen pattern for Critical Discourse Analysis of photos and semiotic analysis of Barthes has been used also. Thus, 30 news from these three websites, during a two-month period (Azar And Dey 1394 (22 November 2015 to 20 January 2016() was examined. Results of the analysis show that Press-TV had the best performance among three websites in choosing relevant photos for texts. Furthermore, in 16 news proper relationship between the photo and the text exist and in 8 news, there were no relationship.
New Media Studies
Allameh Tabataba’i University
2538-2209
3
v.
11
no.
2017
96
136
https://nms.atu.ac.ir/article_7880_93800e7dc6c63d97b6985cc30da26d17.pdf
dx.doi.org/10.22054/cs.2017.20270.185
A Contrastive Study of Agreement and Disagreement Strategies In Facebook: Persian vs. English
Amir
Zandmoghadam
استادیار آموزش زبان انگلیسی دانشگاه علامه طباطبائی
author
Roya
Vafaeimehr
Shahid Beheshti University
author
text
article
2017
per
Given the inevitable role of social networks in our social-linguistic interactions and because of the fact that social networks need to be analyzed and understood scientifically and that few studies have investigated social networks from a linguistic perspective, the aim of the present study was to investigate and describe agreement and disagreement strategies used by Persian and English native speakers in their comment tags in Facebook. To this end, a corpus of 1196 comments was collected and analyzed based on the existing models of speech act strategies. Also, their use of strategies to express their feelings while agreeing and disagreeing in their comments was analyzed. The findings revealed that there is a significant difference between English and Persian native speakers in terms of the strategies they use for agreement and disagreement speech acts and the expression of their feelings while agreeing and disagreeing. It was also found that there is a difference between males and females in terms of using agreeing and disagreeing strategies and the accompanying strategies for the expression of their feelings; females were observed to use more strategies on the whole. The results of this study can have a contribution to the researchers in the fields of communication sciences and pragmatics.
New Media Studies
Allameh Tabataba’i University
2538-2209
3
v.
11
no.
2017
137
166
https://nms.atu.ac.ir/article_7879_a055f02e2de7dbe812707491fb78e4d5.pdf
dx.doi.org/10.22054/cs.2017.22258.227
Studying the changes of written Farsi as a result of using mobile messaging applications, case study: Dialogue.
Parisa
Alikhani
دانشجوی کارشناسی ارشد پژوهش هنر دانشگاه هنر اسلامی تبریز
author
Hamideh
Hormati
استادیار و عضو هیئت علمی، دانشگاه هنر اسلامی تبریز
author
Seyyed Abolhasan
Miri
مدرس دانشگاه و دانشجوی دکتری روابط بین الملل دانشگاه آزاد اسلامی
author
text
article
2017
per
There are several elements which influence the manners of users in cyber space especially in mobile apps all of which are minor branches of such space.This article seeks to study the tendency of users’ written language in cyber space to an encoded and symbolic language.From this point of view, the researchers will study the type of users’ manner in cyber space (especially in mobile applications) through studying issues such as the activities of users in groups and private chats.The outcome of researches showed that after using these applications the manner of users will affected by some factors that lead to creating a kind of encoded and symbolic language.The reason could be that there are just writing and written relations in such communications; some parts of body beside oral and aural relations are omitted; and an especial kind of orthography and labels are used.Innovation in this article is contemplating about changes in orthography and written language of Farsi in mobile applications and also studying about the elements which are influential in these changes.
New Media Studies
Allameh Tabataba’i University
2538-2209
3
v.
11
no.
2017
169
194
https://nms.atu.ac.ir/article_7881_d33b4f835f77f6f1b89722dfa58b78fe.pdf
dx.doi.org/10.22054/cs.2017.12538.72
The Effect of Multiplayer Network-Based Serious Games Utilization on Student Learning and Motivation
salah
esmaeeli gojar
Educational technology, psychology and education. allameh tabataba'i, tehra, iran
author
Khadijeh
Aliabadi
educational technology, psychology and education, allameh tabataba'i, tehran, iran
author
saeed
poorrostaei
educational technology, psychology and education, allameh tabataba'i, tehran, iran
author
text
article
2017
per
The aim of this study was investigation the effect of network-based educational games on learning and motivation among boy student. The statistical population consisted of all of the boy students in grade three of an elementary school in Shahriar, Tehran, in the academic year of 2016-2017. The study sample was selected by purposive sampling method and have been divided into tow group of 25 (control and experimental groups). The research methodology was semi-experimental design with pre-test and post-test. At first, the pre-test of learning and motivation were administrated after Treatment in order to assess the students’ mathematic success in the section of the fraction, the post-test was administrated and in order to examine the level of learner motivation keler questionnaires of motivation have been used. The research instrument was researcher-made mathematic achievement test of fraction and Keler questionnaire of motivation, which its reliability was calculated as 0/77 by cuder and Richardson 21 statistical method. Multivariate analysis of covariance was used in order to data analysis. The finding showed that network-based educational games improve the student achievement and motivation level (interest, correlation, satisfaction, expectation) of grade three in elementary school and they can be used as a tool for learning.
New Media Studies
Allameh Tabataba’i University
2538-2209
3
v.
11
no.
2017
195
223
https://nms.atu.ac.ir/article_7882_6259f57ad9c0f5fcd2b128d9399c46c4.pdf
dx.doi.org/10.22054/cs.2017.22377.232
Explaining an approach to "computer games literacy":study of structure and content in ''Amnesty the Game''
Arian
Taheri
ACERE
author
Saied Bashir
Hosseini
New Science of Media Department, Communication Faculty, University of IRIB
author
text
article
2017
per
In this article we suggest three theoretical realms to media literacy studies based on the three dimensional concept of media in Klaus Bruhn Jensen’s definition. After that, we develop the concept of computer games literacy corresponding to the three realms of media literacy. In Jensen’s definition, concept of “media” understand in three distinct levels: The first level is related to material and technological sense of media; second level is related to close examination on communicating potentials of media; and finally third level is related to social and institutional sense of media. Media literacy in framework of these three levels of media concept, gain distinct realms of detailed ideas for different kind of researches and studies. As a result, we suggest that “computer games literacy” has triple realms corresponding to three theoretical realms of “media literacy”. According to this receipt, we evaluate "Amnesty the Game" in the second part of the article from the perspective of triple realms of “computer games literacy”. Case Study of "Amnesty the Game" showed, how discursive means of the text reproduced in synergistic form in all of the three levels of media concept. This game practiced to expand the knowledge generated by user interaction with the virtual world of the text to the real and historical world through utilizing communicative strategies as: establishing somehow interactive communication with user; linking the virtual identity of the user in the world of the game with his virtual identity on Facebook as a social network.
New Media Studies
Allameh Tabataba’i University
2538-2209
3
v.
11
no.
2017
225
264
https://nms.atu.ac.ir/article_7883_342012fc926fa9db250cb4364fbdda62.pdf
dx.doi.org/10.22054/cs.2017.21446.209