Representation of the concept of love in the animations of Cinderella and Baba Lang Deraz Daraz

Majid Fouladiyan; Mahdiye Aziminia; Zeinab Fayaz Parsa

Volume 7, Issue 26 , November 2021, , Pages 130-95

https://doi.org/10.22054/nms.2021.53104.995

Abstract
  Romantic love, a modern product of the Western world, has gradually entered Iran and is known as a major concern among students and the younger generation today. One of the most influential factors influencing the importance of love between today's young generation is the type of animation broadcast ...  Read More

Computer Games and Representation of women: Semantic Analysis of Elsa’s Games

Farid Azizy; mohammad atabak; HosseinAli Afkhami

Volume 4, Issue 14 , August 2018, , Pages 221-253

https://doi.org/10.22054/nms.2018.30380.433

Abstract
  Today, video gaming is a major global industry rivaling the film, music and book publishing industries. The products of this industry are widely used by children and teens to fill leisure time. Computer games with entertainment and pleasure provide packed images and views in the form of stereotypes. ...  Read More

the study of Viber's Stikers and semiology of their ideologies

Alireza Dehghan; najibe mohebbi; mahya barekat

Volume 2, Issue 7 , November 2016, , Pages 1-33

https://doi.org/10.22054/cs.2017.19024.163

Abstract
  Stickers, as a part of visual communications in the Viber Instant transmitting messages, have become much popular and are now used extensively. It seems expression of emotion through stickers is more convenient than writing for the users. Up to know, we couldn’t find considerable academic research ...  Read More