The effect of puzzle games on the creativity of students

Mohsen Roshanian Ramin; Khadije Aliabadi; Ali Delavar; Hassan Rastegarpoor

Volume 8, Issue 32 , January 2023, , Pages 180-155

https://doi.org/10.22054/nms.2022.44342.774

Abstract
  Purpose: This paper aims to investigate the effect of puzzling computer games on the creativity of elementary school students. Method: In this research, a quasi-experimental design was a pre-test and post-test design with a control group, the statistical population was all elementary school boys in Islamshahr, ...  Read More

Computer Games and Representation of women: Semantic Analysis of Elsa’s Games

Farid Azizy; mohammad atabak; HosseinAli Afkhami

Volume 4, Issue 14 , August 2018, , Pages 221-253

https://doi.org/10.22054/nms.2018.30380.433

Abstract
  Today, video gaming is a major global industry rivaling the film, music and book publishing industries. The products of this industry are widely used by children and teens to fill leisure time. Computer games with entertainment and pleasure provide packed images and views in the form of stereotypes. ...  Read More

The Effect of Multiplayer Network-Based Serious Games Utilization on Student Learning and Motivation

salah esmaeeli gojar; Khadijeh Aliabadi; saeed poorrostaei

Volume 3, Issue 11 , October 2017, , Pages 195-223

https://doi.org/10.22054/cs.2017.22377.232

Abstract
  The aim of this study was investigation the effect of network-based educational games on learning and motivation among boy student. The statistical population consisted of all of the boy students in grade three of an elementary school in Shahriar, Tehran, in the academic year of 2016-2017. The study ...  Read More