Explaining an approach to "computer games literacy":study of structure and content in ''Amnesty the Game''

Arian Taheri; Saied Bashir Hosseini

Volume 3, Issue 11 , October 2017, , Pages 225-264

https://doi.org/10.22054/cs.2017.21446.209

Abstract
  In this article we suggest three theoretical realms to media literacy studies based on the three dimensional concept of media in Klaus Bruhn Jensen’s definition. After that, we develop the concept of computer games literacy corresponding to the three realms of media literacy. In Jensen’s ...  Read More

Representation of Cultural Ideologies in Computer Games

Hadi khaniki; Mahya Barekat

Volume 1, Issue 4 , January 2016, , Pages 99-131

https://doi.org/10.22054/cs.2015.4814

Abstract
  This article aims to study the representation of cultural values in computer games.We conducted a semiotic analysis on three computer games sponsored by three Iranian state organizations. The goal of the research was to investigate how Iranian game makers presented cultural values in the content of the ...  Read More