Explaining an approach to "computer games literacy":study of structure and content in ''Amnesty the Game''

Arian Taheri; Saied Bashir Hosseini

Volume 3, Issue 11 , October 2017, , Pages 225-264

https://doi.org/10.22054/cs.2017.21446.209

Abstract
  In this article we suggest three theoretical realms to media literacy studies based on the three dimensional concept of media in Klaus Bruhn Jensen’s definition. After that, we develop the concept of computer games literacy corresponding to the three realms of media literacy. In Jensen’s ...  Read More