Adaptive Case Study 9 Educational Computer Games with Principles and Standards for Educational Computer Games Design

zahra nasresfahani; khadijeh aliabadi; esmaeil zareizavaraki

Volume 4, Issue 15 , November 2018, , Pages 287-321

https://doi.org/10.22054/nms.2018.26648.344

Abstract
  The current study is conducted with the purpose of analyzing the content of educational computer games based on principles and standards of game design. The basic questions of this research are as follows: 1. Are the educational computer games produced based on the standards of significant computer game ...  Read More

Explaining an approach to "computer games literacy":study of structure and content in ''Amnesty the Game''

Arian Taheri; Saied Bashir Hosseini

Volume 3, Issue 11 , October 2017, , Pages 225-264

https://doi.org/10.22054/cs.2017.21446.209

Abstract
  In this article we suggest three theoretical realms to media literacy studies based on the three dimensional concept of media in Klaus Bruhn Jensen’s definition. After that, we develop the concept of computer games literacy corresponding to the three realms of media literacy. In Jensen’s ...  Read More