Hyperlink Network Analysis of Iran’s Cultural & Religious Sites in Cyberspace

Hamed Talebian; hadi khaniki

Volume 3, Issue 11 , October 2017, Pages 1-33

https://doi.org/10.22054/cs.2017.20683.192

Abstract
  In cyberspace, a hyperlink from one website into another one is a link that connects various websites into each other. Connecting sites by hyperlink provides a nested network from information resources that its extent hypothetically covers the whole web space. In this research, I try to study a hyperlink ...  Read More

The impact of virtual social networks on political consumerism

Marzye Fadaee Dah Cheshmeh; Azam Shahriari

Volume 3, Issue 11 , October 2017, Pages 34-59

https://doi.org/10.22054/cs.2017.20150.182

Abstract
  The aim of this study was to evaluate the impact of various aspects of social networking (duration of membership in social networks, the daily use of social networks, the user's activity on social networks, and the true extent deemed a social network content from a user perspective) on political consumerism. ...  Read More

The role of new media in international conflict resolution

Mortaza Noor Mohamadi

Volume 3, Issue 11 , October 2017, Pages 61-94

https://doi.org/10.22054/cs.2017.21868.216

Abstract
  New media is an umbrella term that covers media tools being used in participatory and interactive ways. These technologies, along with the growing influence of international corporations, intergovernmental organizations, and nonstate actors have created a world without boundaries and made the nation ...  Read More

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Fatemah Azimifard; Siavash Salavatian; Alireza Emad-Addin

Volume 3, Issue 11 , October 2017, Pages 96-136

https://doi.org/10.22054/cs.2017.20270.185

Abstract
  Selecting a proper photo for news in websites has always been emphasized. Because it’s the photo of the news that persuades or discourages the audience to continue reading. The photo also shapes basic understanding of news. The present study was conducted to compare news contents with news photos, ...  Read More

A Contrastive Study of Agreement and Disagreement Strategies In Facebook: Persian vs. English

Amir Zandmoghadam; Roya Vafaeimehr

Volume 3, Issue 11 , October 2017, Pages 137-166

https://doi.org/10.22054/cs.2017.22258.227

Abstract
  Given the inevitable role of social networks in our social-linguistic interactions and because of the fact that social networks need to be analyzed and understood scientifically and that few studies have investigated social networks from a linguistic perspective, the aim of the present study was to investigate ...  Read More

Studying the changes of written Farsi as a result of using mobile messaging applications, case study: Dialogue.

Parisa Alikhani; Hamideh Hormati; Seyyed Abolhasan Miri

Volume 3, Issue 11 , October 2017, Pages 169-194

https://doi.org/10.22054/cs.2017.12538.72

Abstract
  There are several elements which influence the manners of users in cyber space especially in mobile apps all of which are minor branches of such space.This article seeks to study the tendency of users’ written language in cyber space to an encoded and symbolic language.From this point of view, ...  Read More

The Effect of Multiplayer Network-Based Serious Games Utilization on Student Learning and Motivation

salah esmaeeli gojar; Khadijeh Aliabadi; saeed poorrostaei

Volume 3, Issue 11 , October 2017, Pages 195-223

https://doi.org/10.22054/cs.2017.22377.232

Abstract
  The aim of this study was investigation the effect of network-based educational games on learning and motivation among boy student. The statistical population consisted of all of the boy students in grade three of an elementary school in Shahriar, Tehran, in the academic year of 2016-2017. The study ...  Read More

Explaining an approach to "computer games literacy":study of structure and content in ''Amnesty the Game''

Arian Taheri; Saied Bashir Hosseini

Volume 3, Issue 11 , October 2017, Pages 225-264

https://doi.org/10.22054/cs.2017.21446.209

Abstract
  In this article we suggest three theoretical realms to media literacy studies based on the three dimensional concept of media in Klaus Bruhn Jensen’s definition. After that, we develop the concept of computer games literacy corresponding to the three realms of media literacy. In Jensen’s ...  Read More