zahra nasresfahani; khadijeh aliabadi; esmaeil zareizavaraki
Abstract
The current study is conducted with the purpose of analyzing the content of educational computer games based on principles and standards of game design. The basic questions of this research are as follows: 1. Are the educational computer games produced based on the standards of significant computer game ...
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The current study is conducted with the purpose of analyzing the content of educational computer games based on principles and standards of game design. The basic questions of this research are as follows: 1. Are the educational computer games produced based on the standards of significant computer game design? 2. Do the produced educational computer games correspond with the elements and principles offered by specialists of game design? The statistical population is all the produced educational computer games. Convenience sampling is used to select samples; hence, 9 educational computer games are selected and analyzed. Data collection tools include a self-made checklist prepared based on the two main research question. The validity of checklist was approved by supervisor, advisor and other experts, and to determine its reliability using the composite reliability coefficient, a 94 percent agreement was obtained. This checklist contained the five point Likert scale and data were analyzed using SPSS software. Research findings indicate that all games analyzed in terms of principles and standards are in a relatively good (average) state.
Leila Niazee; Esmaeel Zarehee Zavaraee; Khadijeh Aliabadi
Abstract
This research aims to study the effect of Information and communication technology-based media literacy education program on knowledge in the second grade of elementary school students in Tehran of the academic year 2015-2016 .The research methodology was quasi-experimental. Research statistics subjects ...
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This research aims to study the effect of Information and communication technology-based media literacy education program on knowledge in the second grade of elementary school students in Tehran of the academic year 2015-2016 .The research methodology was quasi-experimental. Research statistics subjects include all of the students in the second grade of elementary school in Tehran. With using Purposive sampling method, 40 students were selected and randomly were replaced in experimental and control groups. Data Collection tools used in this study was the Researcher made test of knowledge That the reliability of the test knowledge calculated Cronbach's alpha coefficient was 0/79. After the pre-test on both groups, the independent variable (education by multimedia) were administered in six sessions on the experimental group and the control group were well away from the independent variable. After completing the education with multimedia, post-test was conducted in both of groups. For analyze data, statistics methods were used both in descriptive and inferential levels.the results showed that the students’ knowledge that have received material through multimedia method have learned much more. The results showed that ICT-based media literacy education increases students’ knowledge about media literacy.The results are in line with other researches, showed that the use of ICT in media literacy education and knowledge in relation to the basic elements of media literacy.