Razieh Haghshenas; Mostafa Rostami; Mohammad Azamzadeh
Abstract
A computer game is a mix of technology and the art of advertising, and players (audiences) receive various kinds of messages without notice. The way western countries use it to their desires. The purpose of this study is the similarity between a popular new visual media, whit the components of the Stories ...
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A computer game is a mix of technology and the art of advertising, and players (audiences) receive various kinds of messages without notice. The way western countries use it to their desires. The purpose of this study is the similarity between a popular new visual media, whit the components of the Stories in the Qur'an. This research was analyzed descriptive method, using library and observational methods (sites and seeing and running some games). The result of the research shows that many commonities can be obtained from the story and narration of a game and narration in the Qur'ān's stories, this valuation always been the goal achieve God and avoid evil. The result of the research shows that although a lot of commons can be obtained from the story and narration of a game and narration in the Qur'ān's stories, this value has never been the goal but to achieve God and avoid evil. Hence, at the end of each story, people get clear results from the messages. Because the intellectual and social structure of the story, apart from the entertainment, the education and expansion of epistemic and human idea. But this point is ignored in most computer games in the current world, and each person (player) receives concepts from any game that is intended to be made by the makers of the game.