Sadreddin Taheri; Ahmad Mostafavi
Abstract
Video games in modern world have become cultural, economic and political tools to shape the thought of the younger generation. Examples of these games have made their way to the museums; scientific circles have focused on game aesthetic; and different countries are trying to take part in the growing ...
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Video games in modern world have become cultural, economic and political tools to shape the thought of the younger generation. Examples of these games have made their way to the museums; scientific circles have focused on game aesthetic; and different countries are trying to take part in the growing market of game design. This article is a feasibility study on using the ancient motifs of Iran’s national art as patterns of computer game design. Taking advantage of the views of scientists like Rudolf Arnheim, our most important purpose is to survey on abilities of the motifs of ancient Susa ceramics to convert to graphic patterns utilizable for game design. We gathered the research data in a library and museum survey. The study of selected works (retrieved from the collection of Susa ceramics from 4th millennium BC in the Louvre museum) shows that these motifs can be used in visual style of stylized abstraction to create various samples of characters, textures, items and icons. Utilizing them we will be able to design attractive video games based on our national identity.