Representation of Ethnic and Religious Stereotypes in Digital Games and Justification of aggressiveness in public spaces: The case study of Grand Theft Auto game

Meghdad Mehrabi

Volume 5, Issue 18 , November 2019, , Pages 259-284

https://doi.org/10.22054/nms.2019.30672.439

Abstract
  Digital games have become a popular form of entertainment among different people specially adults and adolescents. The game Grand Theft Auto series has taken a lot of attention from young people around the world so that according to Wikipedia game sales the version of San Andreas has sold more than 43 ...  Read More

Digital Game effects on Aggression: Exploration of Different approaches and their findings

Meghdad Mehrabi

Volume 3, Issue 12 , January 2017, , Pages 111-127

https://doi.org/10.22054/cs.2018.21910.219

Abstract
  Digital games are among essential forms of entertainment among different groups, especially young people. Data from Iranian national video council confirms that more than fifty percent of young people play digital games either at home or at game cafes. Despite increasing popularity of digital games among ...  Read More