نوع مقاله : مقاله علمی پژوهشی

نویسنده

دکتری ارتباطات از دانشگاه صنعتی نانیانگ سنگاپور

چکیده

بازی‌های دیجیتال بخش مهمی از سرگرمی گروه‌های مختلف به‌ویژه نوجوانان و جوانان را تشکیل می‌دهد. بااین‌حال، همواره نگرانی‌هایی درباره تأثیرات منفی بازی‌ها ازجمله اشاعه رفتار پرخاشگرانه در بازیکنان وجود داشته است. نظریه‌ها و یافته‌های موجود درباره تأثیر بازی‌ها بر پرخاشگری، ناهمگون و بعضاً در تضاد است. در این مقاله با مطالعه اسنادی و فرا تحلیل ادبیات تحقیق رویکردهای اصلی بررسی تأثیرات بازی‌ها نسبت به اثرات بازی‌های دیجیتال بر رفتار پرخاشگرانه در زندگی واقعی را بررسی کردیم و نشان دادیم که چرا در یافته‌های علمی نسبت به تأثیرات بازی‌ها تناقض وجود دارد. همچنین نشان دادیم که چرا دو رویکرد اصلی در بررسی تأثیرات بازی‌ها بر رفتار پرخاشگرانه که عبارت‌اند از رویکرد علوم اجتماعی و رویکرد علوم انسانی در تعارض آشکار قرار دارند. به‌این نتیجه رسیده‌ایم که لزوماً انجام بازی‌های دیجیتال منجر به اعمال و افکار پرخاشگرانه در دنیای واقعی نمی‌گردد.

کلیدواژه‌ها

عنوان مقاله [English]

Digital Game effects on Aggression: Exploration of Different approaches and their findings

نویسنده [English]

  • Meghdad Mehrabi

PHD Nanyang Technological University

چکیده [English]

Digital games are among essential forms of entertainment among different groups, especially young people. Data from Iranian national video council confirms that more than fifty percent of young people play digital games either at home or at game cafes. Despite increasing popularity of digital games among you people, there have been concerns about negative effects of video games on players’ aggressive behavior in real life and their mental inclinations. Theories and findings about video game effects are not consistent and they are at times in clear opposition. In this paper, we review major approaches in video game effects analysis. We found that two essential approaches include social science approach and humanities. Through two research methods including document analysis and meta analysis of the literature we illustrate how and why major game effects approaches are in opposition. We indicate why there are inconsistencies about findings for video game effects. Finally, true answer to the question whether playing video games would result in aggressive behavior in real life is provided.

کلیدواژه‌ها [English]

  • "digital games"
  • "game effects"
  • "humanism approach"
  • "social science approach"
  • "aggression"
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