Mohsen Roshanian Ramin; Khadije Aliabadi; Ali Delavar; Hassan Rastegarpoor
Abstract
Purpose: This paper aims to investigate the effect of puzzling computer games on the creativity of elementary school students. Method: In this research, a quasi-experimental design was a pre-test and post-test design with a control group, the statistical population was all elementary school boys in Islamshahr, ...
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Purpose: This paper aims to investigate the effect of puzzling computer games on the creativity of elementary school students. Method: In this research, a quasi-experimental design was a pre-test and post-test design with a control group, the statistical population was all elementary school boys in Islamshahr, one of these schools was selected. The sample consisted of 30 students from the 4th to 6th grade who were selected by a simple random sampling method and by randomized replacement was performed in the control and experimental group. The research tool was included five puzzle games selected from between more than 200 puzzle games. Also, the data collection tool was a visual test of Form B for Torrance's creativity, which included four subscales: fluidity, flexibility, originality, and expansion. The method of data collection was a survey and data analysis was done by independent t-test. Results: Data analysis showed that computer games had a positive effect on creativity and its dimensions, and the research hypotheses were confirmed at a significant level of 0.001. Conclusion: The results showed that computer game puzzles that have some specific features, such as problem-solving, focus on searching and discovering, and having a variety of solutions, can be effective in fostering creativity.
Sholeh Meraji Oskouie; mohamad soltanifar; Ali Delavar
Abstract
Social media have provided brand-new capacities for affecting users and leading them toward social action. The aim of the current research was to develop a model of factors affecting the opinion leadership of social media users in creating social action. To this end, a correlational design was adopted ...
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Social media have provided brand-new capacities for affecting users and leading them toward social action. The aim of the current research was to develop a model of factors affecting the opinion leadership of social media users in creating social action. To this end, a correlational design was adopted to describe the relationship between predictor variables of leader’s reputation and attractiveness, expertise, normativity, social status, similarity to users, official media, message characteristics, the users’ influenceability, and criterion variable of dissemination of calls for social action, and simultaneous social action on Instagram social media. A researcher-developed questionnaire whose validity and reliability were confirmed, was filled out by 393 participants. Cronbach’s Alpha for all sub-scales, except for one, was greater than.70. The present research findings showed that opinion leadership on social media did not directly affect the simultaneous social action of users, rather, its influence was mediated by opinion leader’s “reputation and attractiveness”, “users’ influenceability”, and “dissemination of calls for social action”. Also, “message characteristics” had the greatest effect on the opinion leadership. The findings can be employed by educational and scientific centers, and institutions responsible for content production and dissemination, to create simultaneous social action through opinion leadership.
Shalaleh Meraji Oskuie; Kamran Mohamadkhani; Ali Delavar; Ali Akbar Farhangi
Abstract
Transgressions (socially non-normative behaviors) and misconducts find a brand-new way of manifestation through online social media. Hence, social control of such behaviors is crucial to assure users’ tranquility and safety and to restrain the contagion of these transgressions into real society. ...
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Transgressions (socially non-normative behaviors) and misconducts find a brand-new way of manifestation through online social media. Hence, social control of such behaviors is crucial to assure users’ tranquility and safety and to restrain the contagion of these transgressions into real society. The current study aimed at exploring Iranian Instagram users’ perceived transgressions, and perceived effective social control means. A qualitative content analysis was conducted on the data from online interviews by a questionnaire, with closed- and open-ended questions, filled out by 58 participants. The results showed Obscenity, Transgressive Information, Emotional Release, Market-Related Content, Risky Behaviors, and Criminal Behaviors as perceived transgressions. Five perceived personal means (Personality Traits; Social Status; Personal Attitudes; Media Use Habits; Ignoring/ Inaction), and also six perceived social means of social control of cybercultural transgressions (Family Structure; Social Groups; Technological Tools; Legal Factors; Awareness Raising; and Societal Attitudes) were identified. It can be inferred from the results that filtering and domestic social media are not effective social control means. The results can be used to devise formal and informal social control policies and initiatives to decrease social media transgressions.