Document Type : Research Paper
Authors
1 Assistant professor, Department of Instructional Technology, Allameh Tabataba'i University, Tehran, Iran
2 Academic Member and Associate Professor, Faculty of Educational Sciences and Psychology, Allameh Tabataba'i University
3 Full Professor, Department of Assessment and Measurement, Allameh Tabataba'i University, Tehran, Iran
4 Associate, Department of Instructional Technology, Kharazmi University, Tehran, Iran
Abstract
Purpose: This paper aims to investigate the effect of puzzling computer games on the creativity of elementary school students. Method: In this research, a quasi-experimental design was a pre-test and post-test design with a control group, the statistical population was all elementary school boys in Islamshahr, one of these schools was selected. The sample consisted of 30 students from the 4th to 6th grade who were selected by a simple random sampling method and by randomized replacement was performed in the control and experimental group. The research tool was included five puzzle games selected from between more than 200 puzzle games. Also, the data collection tool was a visual test of Form B for Torrance's creativity, which included four subscales: fluidity, flexibility, originality, and expansion. The method of data collection was a survey and data analysis was done by independent t-test. Results: Data analysis showed that computer games had a positive effect on creativity and its dimensions, and the research hypotheses were confirmed at a significant level of 0.001. Conclusion: The results showed that computer game puzzles that have some specific features, such as problem-solving, focus on searching and discovering, and having a variety of solutions, can be effective in fostering creativity.
Keywords