The effect of puzzle games on the creativity of students

Mohsen Roshanian Ramin; Khadije Aliabadi; Ali Delavar; Hassan Rastegarpoor

Volume 8, Issue 32 , January 2023, , Pages 180-155

https://doi.org/10.22054/nms.2022.44342.774

Abstract
  Purpose: This paper aims to investigate the effect of puzzling computer games on the creativity of elementary school students. Method: In this research, a quasi-experimental design was a pre-test and post-test design with a control group, the statistical population was all elementary school boys in Islamshahr, ...  Read More

The Effect of Multiplayer Network-Based Serious Games Utilization on Student Learning and Motivation

salah esmaeeli gojar; Khadijeh Aliabadi; saeed poorrostaei

Volume 3, Issue 11 , October 2017, , Pages 195-223

https://doi.org/10.22054/cs.2017.22377.232

Abstract
  The aim of this study was investigation the effect of network-based educational games on learning and motivation among boy student. The statistical population consisted of all of the boy students in grade three of an elementary school in Shahriar, Tehran, in the academic year of 2016-2017. The study ...  Read More

A Comparative Study on the Narrative Structure of Animation Movies and Their Related Video Games

Azam Ravadrad; Mahsa Badri

Volume 1, Issue 1 , April 2015, , Pages 127-159

https://doi.org/10.22054/cs.2015.4509

Abstract
  In this study we have compared narrative structure of Disney animations and their respective computer-games as their by-products. The purpose of this research is to identify how the meanings created by these two structures related to each other.  In this study, we used Vladimir Propp's and Lévi-Strauss's ...  Read More