Volume 11 (2025)
Volume 10 (2024)
Volume 9 (2023)
Volume 8 (2022)
Volume 7 (2021)
Volume 6 (2020)
Volume 5 (2019)
Volume 4 (2018)
Volume 3 (2017)
Volume 2 (2016)
Volume 1 (2015)
Number of Articles: 8
Analysis of Rhetorical Situations in the Perigamic Environments of Online Freemium Computer Games: A Case Study of "Bazam Bazi"
Volume 11, Issue 44 , June 2026, Pages 41-1
Abstract
Online freemium computer games have established themselves as one of the most successful forms of commercial computer games. They gradually identify their users with different communities ... Read MoreIdentifying the Motives of Self-Displaying Users Through Hijab in the Instagram Space: A Case Study of Hijab Stylists and Homemaking Bloggers
Volume 11, Issue 44 , June 2026, Pages 76-42
Abstract
One of the notable conflicts within Islamic religiosity is the phenomenon of self-display (self-ostentation) alongside hijab. According to Islamic teachings, tabarruj—self-adornment ... Read MoreStudying the Ways Female Fans Connect with Instagram Bloggers' "Sweet Home"
Volume 11, Issue 44 , June 2026, Pages 115-77
Abstract
In this study, we focused on the female audience of Instagram “Sweet Home” bloggers. First, we addressed the question of how the relationship between the Sweet Home blogger ... Read MoreStudy of the Structure and Dissemination Trends of Content Related to Sexual Identity on Persian Twitter (X)
Volume 11, Issue 44 , June 2026, Pages 154-117
Abstract
Today, media has become an inseparable part of people's lives, and users spend a significant portion of their time throughout the day on social media, constantly exposed to various ... Read MoreDesign and Validation of a Modern Media Diplomacy Model to Enhance Public Satisfaction with the Islamic Republic of Iran Broadcasting (IRIB)
Volume 11, Issue 44 , June 2026, Pages 193-155
Abstract
Introduction From their earliest formation, governments have moved toward building a national brand and, subsequently, toward exercising control and influence. Accordingly, they have ... Read MoreContexts and Consequences of Engagement with Digital Games Among University Students: A Qualitative Study Using a Grounded Theory Approach
Volume 11, Issue 44 , June 2026, Pages 244-195
Abstract
Digital games have become an integral and influential part of the everyday academic and social experiences of university students. However, prior research has predominantly been shaped ... Read MoreAn Examination of the Application of Information and Communication Technology in Education: A Case Study of Stakeholders at Farhangian University of Kurdistan
Volume 11, Issue 44 , June 2026, Pages 286-245
Abstract
The present study seeks to understand the status of technology use and related indicators—such as software and hardware, educational spaces for these tools, the internet, video ... Read MoreThe Ambivalence of Virtual Space: A Qualitative Study on Childbearing Decisions in Media Representations in Isfahan
Volume 11, Issue 44 , June 2026, Pages 328-287
