Rethinking Parenting Styles in the Age of Mobile Phones: A Cultural Study of Iranian Families
Rethinking Parenting Styles in the Age of Mobile Phones: A Cultural Study of Iranian Families

Hossein sarfaraz; Yousef Bahmanabadi

Volume 11, Issue 43 , May 2026, Pages 50-1

https://doi.org/10.22054/nms.2026.82635.1776

Abstract
  Extended AbstractThe widespread use of mobile phones and their easy accessibility in the daily lives of Iranian families have brought about significant transformations in parenting ...  Read More
Development and Validation of an Educational Package for Behavior Management in Cyberspace and Its Effectiveness on Mental Health and Academic Self-Regulation Among Female Secondary School Students in Tehran
Development and Validation of an Educational Package for Behavior Management in Cyberspace and Its Effectiveness on Mental Health and Academic Self-Regulation Among Female Secondary School Students in Tehran

Esmaeil sadipour; Farideh Ebrihimi; Bita Nasrolahi; Hasan Asadzadeh

Volume 11, Issue 43 , May 2026, Pages 82-51

https://doi.org/10.22054/nms.2025.86481.1854

Abstract
  The primary aim of this research was to develop and validate an educational package for behavior management in cyberspace and to evaluate its effectiveness on mental health and academic ...  Read More
An Aesthetic Typology of the Visual Content of Everyday Instagram Bloggers: The Case of Sepideh Bazmi-Pour
An Aesthetic Typology of the Visual Content of Everyday Instagram Bloggers: The Case of Sepideh Bazmi-Pour

Fatemeh Montazeri Hedeshi; Ehsan Shahghasemi

Volume 11, Issue 43 , May 2026, Pages 124-85

https://doi.org/10.22054/nms.2025.79307.1693

Abstract
  AbstractThe present study examines the aesthetic typology of visual content produced by a well-known everyday Instagram blogger. "Everyday bloggers" are defined as individuals who generate ...  Read More
Representation of Afghanistan in Western Digital Games Industry: A Case Study of Action Games After September 11, 2001
Representation of Afghanistan in Western Digital Games Industry: A Case Study of Action Games After September 11, 2001

Faisal Faizi; Farzaneh Sharifi; Mohammad Mohsen Hasanpour

Volume 11, Issue 43 , May 2026, Pages 157-125

https://doi.org/10.22054/nms.2026.82391.1770

Abstract
  Video games, as a form of new media with mass and global audiences, have provided a suitable opportunity for Western governments to reinforce their military, political, and ideological ...  Read More
Modeling Customer Attractors Using Social Media Marketing in Omid Entrepreneurship Fund with a Structural-Interpretive Approach
Modeling Customer Attractors Using Social Media Marketing in Omid Entrepreneurship Fund with a Structural-Interpretive Approach

Amir Alizadeh chamazkoti; Bagher bagherian kasgari; Majid fattahi

Volume 11, Issue 43 , May 2026, Pages 200-159

https://doi.org/10.22054/nms.2026.85096.1828

Abstract
  Introduction: In the present era, customer attraction is one of the most important factors for the success of businesses, because intense competition and the numerous options available ...  Read More
Validation of the Game Addiction Scale among Adolescents
Validation of the Game Addiction Scale among Adolescents

Safdar Nabi Zadeh; Mohammad Reza Zoghi Paydar; Sayed Ali Sharifi Fard; Maryam Zolgharnin; zahra darki

Volume 11, Issue 43 , May 2026, Pages 230-201

https://doi.org/10.22054/nms.2026.74870.1601

Abstract
  The purpose of this research was to validate the online game addiction scale among students in Alborz city. The method of the current research was survey-descriptive. The research population ...  Read More