A
  • Abbasi Shavazi, Mohammad Taghi Contexts and Consequences of Engagement with Digital Games Among University Students: A Qualitative Study Using a Grounded Theory Approach [Volume 11, Issue 44, 2026, Pages 244-195]
  • Abdolahzadeh, Nasim An Examination of the Application of Information and Communication Technology in Education: A Case Study of Stakeholders at Farhangian University of Kurdistan [Volume 11, Issue 44, 2026, Pages 286-245]
  • Alimondegari, Malihe The Ambivalence of Virtual Space: A Qualitative Study on Childbearing Decisions in Media Representations in Isfahan [Volume 11, Issue 44, 2026, Pages 328-287]
  • Alizadeh chamazkoti, Amir Modeling Customer Attractors Using Social Media Marketing in Omid Entrepreneurship Fund with a Structural-Interpretive Approach [Volume 11, Issue 43, 2026, Pages 200-159]
  • Ameli Renani, Saied Reza Networked Communication of the Iranian Family: Exploring How Spouses Redefine Privacy and Surveillance [Volume 11, Issue 41, 2025, Pages 174-129]
  • Ariaei gohar, Ghazal Contexts and Consequences of Engagement with Digital Games Among University Students: A Qualitative Study Using a Grounded Theory Approach [Volume 11, Issue 44, 2026, Pages 244-195]
  • Asadzadeh, Hasan Development and Validation of an Educational Package for Behavior Management in Cyberspace and Its Effectiveness on Mental Health and Academic Self-Regulation Among Female Secondary School Students in Tehran [Volume 11, Issue 43, 2026, Pages 82-51]
  • AskariNodoushan, Abbas The Ambivalence of Virtual Space: A Qualitative Study on Childbearing Decisions in Media Representations in Isfahan [Volume 11, Issue 44, 2026, Pages 328-287]
B
  • Bahmanabadi, Yousef Rethinking Parenting Styles in the Age of Mobile Phones: A Cultural Study of Iranian Families [Volume 11, Issue 43, 2026, Pages 50-1]
  • Bicharanlou, Abdollah Networked Communication of the Iranian Family: Exploring How Spouses Redefine Privacy and Surveillance [Volume 11, Issue 41, 2025, Pages 174-129]
E
  • Ebrihimi, Farideh Development and Validation of an Educational Package for Behavior Management in Cyberspace and Its Effectiveness on Mental Health and Academic Self-Regulation Among Female Secondary School Students in Tehran [Volume 11, Issue 43, 2026, Pages 82-51]
F
  • Faizi, Faisal Representation of Afghanistan in Western Digital Games Industry: A Case Study of Action Games After September 11, 2001 [Volume 11, Issue 43, 2026, Pages 157-125]
  • Fazeli, Firooz Digital Mystical Path: Rereading the Concept of Solitude and Annihilation in the Age of Social Media [Volume 11, Issue 42, 2025, Pages 59-27]
G
  • Ghazavi, Seyed fazlollah Design and Validation of a Modern Media Diplomacy Model to Enhance Public Satisfaction with the Islamic Republic of Iran Broadcasting (IRIB) [Volume 11, Issue 44, 2026, Pages 193-155]
  • Goudarzi, Mohsen The Analysis of Authoritative Political Discourses of X Concerning Iranian 12th Parliamentary Election [Volume 11, Issue 41, 2025, Pages 232-175]
H
  • Hajjari, Mansoureh Networked Communication of the Iranian Family: Exploring How Spouses Redefine Privacy and Surveillance [Volume 11, Issue 41, 2025, Pages 174-129]
  • Hasanpour, Mohammad Mohsen Representation of Afghanistan in Western Digital Games Industry: A Case Study of Action Games After September 11, 2001 [Volume 11, Issue 43, 2026, Pages 157-125]
  • Hashemi, Abdolrasoul Representation of urban poverty in urban management media (Hamshahri Online) [Volume 11, Issue 42, 2025, Pages 283-253]
I
  • Iman, Mohammad Taghi Contexts and Consequences of Engagement with Digital Games Among University Students: A Qualitative Study Using a Grounded Theory Approach [Volume 11, Issue 44, 2026, Pages 244-195]
J
  • Jafari, Seyed Mohammadbagher The Challenge of Managing Digital-Native Customer Experience: Designing a Customer Experience Quality Framework for Generation Z’s Use of Digital Media with an Exploratory Approach [Volume 11, Issue 42, 2025, Pages 251-209]
  • Jami Pour, Mona The Challenge of Managing Digital-Native Customer Experience: Designing a Customer Experience Quality Framework for Generation Z’s Use of Digital Media with an Exploratory Approach [Volume 11, Issue 42, 2025, Pages 251-209]
K
  • Kafshdar Tusi, Ebrahim Pathology of Competition Systems in Iran's Virtual Media Structure [Volume 11, Issue 41, 2025, Pages 270-233]
  • Khosro, Sina Transmedia Journalism Strategies in Iran [Volume 11, Issue 41, 2025, Pages 76-41]
  • Kia, Ali Asghar Digital Health in the Comprehensive Health Communication System in Iran [Volume 11, Issue 42, 2025, Pages 26-1]
  • Kiya, Ali Asghar Analysis of Rhetorical Situations in the Perigamic Environments of Online Freemium Computer Games: A Case Study of "Bazam Bazi" [Volume 11, Issue 44, 2026, Pages 41-1]
  • Kosari, Masoud Analysis of Rhetorical Situations in the Perigamic Environments of Online Freemium Computer Games: A Case Study of "Bazam Bazi" [Volume 11, Issue 44, 2026, Pages 41-1]
M
  • Mahmoodi, Baharak Studying the image of "university professor" on Instagram [Volume 11, Issue 42, 2025, Pages 96-61]
  • Masoudian, Mohsen Identifying the Motives of Self-Displaying Users Through Hijab in the Instagram Space: A Case Study of Hijab Stylists and Homemaking Bloggers [Volume 11, Issue 44, 2026, Pages 76-42]
  • Montazeri Hedeshi, Fatemeh An Aesthetic Typology of the Visual Content of Everyday Instagram Bloggers: The Case of Sepideh Bazmi-Pour [Volume 11, Issue 43, 2026, Pages 124-85]
  • Mowlaei, Mohammad Mahdi A Review of Selected Blockchain Applications in the Media and Entertainment Industry: A Futures Studies Approach [Volume 11, Issue 42, 2025, Pages 334-285]
N
  • Nabi Zadeh, Safdar Validation of the Game Addiction Scale among Adolescents [Volume 11, Issue 43, 2026, Pages 230-201]
  • Nasrolahi, Bita Development and Validation of an Educational Package for Behavior Management in Cyberspace and Its Effectiveness on Mental Health and Academic Self-Regulation Among Female Secondary School Students in Tehran [Volume 11, Issue 43, 2026, Pages 82-51]
P
R
  • Rasouli, Mohammadreza Design and Validation of a Modern Media Diplomacy Model to Enhance Public Satisfaction with the Islamic Republic of Iran Broadcasting (IRIB) [Volume 11, Issue 44, 2026, Pages 193-155]
  • Razizadeh, Ali Analyzing the Impact of Emerging Digital Technologies on the Evolution of Interactive Narrative Structures in Video Games [Volume 11, Issue 42, 2025, Pages 131-97]
  • Rezaei, Sahar The Ambivalence of Virtual Space: A Qualitative Study on Childbearing Decisions in Media Representations in Isfahan [Volume 11, Issue 44, 2026, Pages 328-287]
  • Ruhani, Ali The Ambivalence of Virtual Space: A Qualitative Study on Childbearing Decisions in Media Representations in Isfahan [Volume 11, Issue 44, 2026, Pages 328-287]
S
  • Sadedasht, Mahdiye Applications of Artificial Intelligence in Iran's Advertising Industry: Challenges and Opportunities [Volume 11, Issue 41, 2025, Pages 128-77]
  • Saidi, Neda Transmedia Journalism Strategies in Iran [Volume 11, Issue 41, 2025, Pages 76-41]
  • Sakhaei, Seddigheh A Review of Selected Blockchain Applications in the Media and Entertainment Industry: A Futures Studies Approach [Volume 11, Issue 42, 2025, Pages 334-285]
  • Samadi, Mehran Pathology of Competition Systems in Iran's Virtual Media Structure [Volume 11, Issue 41, 2025, Pages 270-233]
  • Shahghasemi, Ehsan An Aesthetic Typology of the Visual Content of Everyday Instagram Bloggers: The Case of Sepideh Bazmi-Pour [Volume 11, Issue 43, 2026, Pages 124-85]
  • Shamsaei, Roxana Digital Mystical Path: Rereading the Concept of Solitude and Annihilation in the Age of Social Media [Volume 11, Issue 42, 2025, Pages 59-27]
  • Sharifi, Ali Contexts and Consequences of Engagement with Digital Games Among University Students: A Qualitative Study Using a Grounded Theory Approach [Volume 11, Issue 44, 2026, Pages 244-195]
  • Sharifi, Farzaneh Representation of Afghanistan in Western Digital Games Industry: A Case Study of Action Games After September 11, 2001 [Volume 11, Issue 43, 2026, Pages 157-125]
  • Sharifi Fard, Sayed Ali Validation of the Game Addiction Scale among Adolescents [Volume 11, Issue 43, 2026, Pages 230-201]
T
  • Taheri, Arian Analysis of Rhetorical Situations in the Perigamic Environments of Online Freemium Computer Games: A Case Study of "Bazam Bazi" [Volume 11, Issue 44, 2026, Pages 41-1]
  • Tajali, Maryam The Challenge of Managing Digital-Native Customer Experience: Designing a Customer Experience Quality Framework for Generation Z’s Use of Digital Media with an Exploratory Approach [Volume 11, Issue 42, 2025, Pages 251-209]
Z
  • Zoghi Paydar, Mohammad Reza Validation of the Game Addiction Scale among Adolescents [Volume 11, Issue 43, 2026, Pages 230-201]
  • Zolgharnin, Maryam Validation of the Game Addiction Scale among Adolescents [Volume 11, Issue 43, 2026, Pages 230-201]