Abbasi Shavazi, Mohammad Taghi Contexts and Consequences of Engagement with Digital Games Among University Students: A Qualitative Study Using a Grounded Theory Approach [Volume 11, Issue 44, 2026, Pages 244-195]
Abdolahzadeh, Nasim An Examination of the Application of Information and Communication Technology in Education: A Case Study of Stakeholders at Farhangian University of Kurdistan [Volume 11, Issue 44, 2026, Pages 286-245]
Alimondegari, Malihe The Ambivalence of Virtual Space: A Qualitative Study on Childbearing Decisions in Media Representations in Isfahan [Volume 11, Issue 44, 2026, Pages 328-287]
Alizadeh chamazkoti, Amir Modeling Customer Attractors Using Social Media Marketing in Omid Entrepreneurship Fund with a Structural-Interpretive Approach [Volume 11, Issue 43, 2026, Pages 200-159]
Ameli Renani, Saied Reza Networked Communication of the Iranian Family: Exploring How Spouses Redefine Privacy and Surveillance [Volume 11, Issue 41, 2025, Pages 174-129]
Ariaei gohar, Ghazal Contexts and Consequences of Engagement with Digital Games Among University Students: A Qualitative Study Using a Grounded Theory Approach [Volume 11, Issue 44, 2026, Pages 244-195]
Asadzadeh, Hasan Development and Validation of an Educational Package for Behavior Management in Cyberspace and Its Effectiveness on Mental Health and Academic Self-Regulation Among Female Secondary School Students in Tehran [Volume 11, Issue 43, 2026, Pages 82-51]
AskariNodoushan, Abbas The Ambivalence of Virtual Space: A Qualitative Study on Childbearing Decisions in Media Representations in Isfahan [Volume 11, Issue 44, 2026, Pages 328-287]
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Bahmanabadi, Yousef Rethinking Parenting Styles in the Age of Mobile Phones: A Cultural Study of Iranian Families [Volume 11, Issue 43, 2026, Pages 50-1]
Bicharanlou, Abdollah Networked Communication of the Iranian Family: Exploring How Spouses Redefine Privacy and Surveillance [Volume 11, Issue 41, 2025, Pages 174-129]
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Ebrihimi, Farideh Development and Validation of an Educational Package for Behavior Management in Cyberspace and Its Effectiveness on Mental Health and Academic Self-Regulation Among Female Secondary School Students in Tehran [Volume 11, Issue 43, 2026, Pages 82-51]
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Faizi, Faisal Representation of Afghanistan in Western Digital Games Industry: A Case Study of Action Games After September 11, 2001 [Volume 11, Issue 43, 2026, Pages 157-125]
Fazeli, Firooz Digital Mystical Path: Rereading the Concept of Solitude and Annihilation in the Age of Social Media [Volume 11, Issue 42, 2025, Pages 59-27]
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Ghazavi, Seyed fazlollah Design and Validation of a Modern Media Diplomacy Model to Enhance Public Satisfaction with the Islamic Republic of Iran Broadcasting (IRIB) [Volume 11, Issue 44, 2026, Pages 193-155]
Goudarzi, Mohsen The Analysis of Authoritative Political Discourses of X Concerning Iranian 12th Parliamentary Election [Volume 11, Issue 41, 2025, Pages 232-175]
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Hajjari, Mansoureh Networked Communication of the Iranian Family: Exploring How Spouses Redefine Privacy and Surveillance [Volume 11, Issue 41, 2025, Pages 174-129]
Hasanpour, Mohammad Mohsen Representation of Afghanistan in Western Digital Games Industry: A Case Study of Action Games After September 11, 2001 [Volume 11, Issue 43, 2026, Pages 157-125]
Hashemi, Abdolrasoul Representation of urban poverty in urban management media (Hamshahri Online) [Volume 11, Issue 42, 2025, Pages 283-253]
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Iman, Mohammad Taghi Contexts and Consequences of Engagement with Digital Games Among University Students: A Qualitative Study Using a Grounded Theory Approach [Volume 11, Issue 44, 2026, Pages 244-195]
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Jafari, Seyed Mohammadbagher The Challenge of Managing Digital-Native Customer Experience: Designing a Customer Experience Quality Framework for Generation Z’s Use of Digital Media with an Exploratory Approach [Volume 11, Issue 42, 2025, Pages 251-209]
Jami Pour, Mona The Challenge of Managing Digital-Native Customer Experience: Designing a Customer Experience Quality Framework for Generation Z’s Use of Digital Media with an Exploratory Approach [Volume 11, Issue 42, 2025, Pages 251-209]
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Kafshdar Tusi, Ebrahim Pathology of Competition Systems in Iran's Virtual Media Structure [Volume 11, Issue 41, 2025, Pages 270-233]
Khosro, Sina Transmedia Journalism Strategies in Iran [Volume 11, Issue 41, 2025, Pages 76-41]
Kia, Ali Asghar Digital Health in the Comprehensive Health Communication System in Iran [Volume 11, Issue 42, 2025, Pages 26-1]
Kiya, Ali Asghar Analysis of Rhetorical Situations in the Perigamic Environments of Online Freemium Computer Games: A Case Study of "Bazam Bazi" [Volume 11, Issue 44, 2026, Pages 41-1]
Kosari, Masoud Analysis of Rhetorical Situations in the Perigamic Environments of Online Freemium Computer Games: A Case Study of "Bazam Bazi" [Volume 11, Issue 44, 2026, Pages 41-1]
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Mahmoodi, Baharak Studying the image of "university professor" on Instagram [Volume 11, Issue 42, 2025, Pages 96-61]
Masoudian, Mohsen Identifying the Motives of Self-Displaying Users Through Hijab in the Instagram Space: A Case Study of Hijab Stylists and Homemaking Bloggers [Volume 11, Issue 44, 2026, Pages 76-42]
Montazeri Hedeshi, Fatemeh An Aesthetic Typology of the Visual Content of Everyday Instagram Bloggers: The Case of Sepideh Bazmi-Pour [Volume 11, Issue 43, 2026, Pages 124-85]
Mowlaei, Mohammad Mahdi A Review of Selected Blockchain Applications in the Media and Entertainment Industry: A Futures Studies Approach [Volume 11, Issue 42, 2025, Pages 334-285]
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Nabi Zadeh, Safdar Validation of the Game Addiction Scale among Adolescents [Volume 11, Issue 43, 2026, Pages 230-201]
Nasrolahi, Bita Development and Validation of an Educational Package for Behavior Management in Cyberspace and Its Effectiveness on Mental Health and Academic Self-Regulation Among Female Secondary School Students in Tehran [Volume 11, Issue 43, 2026, Pages 82-51]
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Pourrashidi Alibigloo, Hatef Pathology of Competition Systems in Iran's Virtual Media Structure [Volume 11, Issue 41, 2025, Pages 270-233]
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Rasouli, Mohammadreza Design and Validation of a Modern Media Diplomacy Model to Enhance Public Satisfaction with the Islamic Republic of Iran Broadcasting (IRIB) [Volume 11, Issue 44, 2026, Pages 193-155]
Razizadeh, Ali Analyzing the Impact of Emerging Digital Technologies on the Evolution of Interactive Narrative Structures in Video Games [Volume 11, Issue 42, 2025, Pages 131-97]
Rezaei, Sahar The Ambivalence of Virtual Space: A Qualitative Study on Childbearing Decisions in Media Representations in Isfahan [Volume 11, Issue 44, 2026, Pages 328-287]
Ruhani, Ali The Ambivalence of Virtual Space: A Qualitative Study on Childbearing Decisions in Media Representations in Isfahan [Volume 11, Issue 44, 2026, Pages 328-287]
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Sadedasht, Mahdiye Applications of Artificial Intelligence in Iran's Advertising Industry: Challenges and Opportunities [Volume 11, Issue 41, 2025, Pages 128-77]
Sakhaei, Seddigheh A Review of Selected Blockchain Applications in the Media and Entertainment Industry: A Futures Studies Approach [Volume 11, Issue 42, 2025, Pages 334-285]
Samadi, Mehran Pathology of Competition Systems in Iran's Virtual Media Structure [Volume 11, Issue 41, 2025, Pages 270-233]
Shahghasemi, Ehsan An Aesthetic Typology of the Visual Content of Everyday Instagram Bloggers: The Case of Sepideh Bazmi-Pour [Volume 11, Issue 43, 2026, Pages 124-85]
Shamsaei, Roxana Digital Mystical Path: Rereading the Concept of Solitude and Annihilation in the Age of Social Media [Volume 11, Issue 42, 2025, Pages 59-27]
Sharifi, Ali Contexts and Consequences of Engagement with Digital Games Among University Students: A Qualitative Study Using a Grounded Theory Approach [Volume 11, Issue 44, 2026, Pages 244-195]
Sharifi, Farzaneh Representation of Afghanistan in Western Digital Games Industry: A Case Study of Action Games After September 11, 2001 [Volume 11, Issue 43, 2026, Pages 157-125]
Sharifi Fard, Sayed Ali Validation of the Game Addiction Scale among Adolescents [Volume 11, Issue 43, 2026, Pages 230-201]
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Taheri, Arian Analysis of Rhetorical Situations in the Perigamic Environments of Online Freemium Computer Games: A Case Study of "Bazam Bazi" [Volume 11, Issue 44, 2026, Pages 41-1]
Tajali, Maryam The Challenge of Managing Digital-Native Customer Experience: Designing a Customer Experience Quality Framework for Generation Z’s Use of Digital Media with an Exploratory Approach [Volume 11, Issue 42, 2025, Pages 251-209]
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Zoghi Paydar, Mohammad Reza Validation of the Game Addiction Scale among Adolescents [Volume 11, Issue 43, 2026, Pages 230-201]
Zolgharnin, Maryam Validation of the Game Addiction Scale among Adolescents [Volume 11, Issue 43, 2026, Pages 230-201]