Volume 11 (2025)
Volume 10 (2024)
Volume 9 (2023)
Volume 8 (2022)
Volume 7 (2021)
Volume 6 (2020)
Volume 5 (2019)
Volume 4 (2018)
Volume 3 (2017)
Volume 2 (2016)
Volume 1 (2015)
Number of Articles: 8
Hyperlink Network Analysis of Iran’s Cultural & Religious Sites in Cyberspace
Volume 3, Issue 11 , October 2017, Pages 1-33
Abstract
In cyberspace, a hyperlink from one website into another one is a link that connects various websites into each other. Connecting sites by hyperlink provides a nested network from information ... Read MoreThe impact of virtual social networks on political consumerism
Volume 3, Issue 11 , October 2017, Pages 34-59
Abstract
The aim of this study was to evaluate the impact of various aspects of social networking (duration of membership in social networks, the daily use of social networks, the user's activity ... Read MoreThe role of new media in international conflict resolution
Volume 3, Issue 11 , October 2017, Pages 61-94
Abstract
New media is an umbrella term that covers media tools being used in participatory and interactive ways. These technologies, along with the growing influence of international corporations, ... Read MoreA Contrastive Study of Agreement and Disagreement Strategies In Facebook: Persian vs. English
Volume 3, Issue 11 , October 2017, Pages 137-166
Abstract
Given the inevitable role of social networks in our social-linguistic interactions and because of the fact that social networks need to be analyzed and understood scientifically and ... Read MoreStudying the changes of written Farsi as a result of using mobile messaging applications, case study: Dialogue.
Volume 3, Issue 11 , October 2017, Pages 169-194
Abstract
There are several elements which influence the manners of users in cyber space especially in mobile apps all of which are minor branches of such space.This article seeks to study the ... Read MoreThe Effect of Multiplayer Network-Based Serious Games Utilization on Student Learning and Motivation
Volume 3, Issue 11 , October 2017, Pages 195-223
Abstract
The aim of this study was investigation the effect of network-based educational games on learning and motivation among boy student. The statistical population consisted of all of the ... Read MoreExplaining an approach to "computer games literacy":study of structure and content in ''Amnesty the Game''
Volume 3, Issue 11 , October 2017, Pages 225-264
