نوع مقاله : مقاله علمی پژوهشی

نویسندگان

1 دانشیار، دانشکده علوم ارتباطات، دانشگاه علامه طباطبائی، تهران، ایران

2 کارشناسی ارشد، دانشکده علوم ارتباطات، دانشگاه علامه طباطبائی، تهران، ایران

چکیده

یکی از فناوری‌های نوظهوری که در دهه گذشته تأثیر زیادی بر سبک زندگی ما داشته است، فناوری بلاک‌چین نام دارد که امکان ایجاد انقلابی در نحوه تجارت و تعامل جامعه را فراهم می‌کند. بلاک‌چین یک پایگاه داده همتا به همتا‌ی توزیع شده است که امکان غیرمتمرکزکردن سیستم‌ها را فراهم، توزیع و ذخیره‌سازی داده‌ها و تراکنش‌ها را تضمین می‌کند. این فناوری پتانسیل زیادی برای توسعه در صنعت رسانه و سرگرمی دارد و می‌توان این صنعت را متحول کند. این تحولات مکانیسم تولید، تضمین محتوا، مدیریت حقوق دیجیتال تا بحث‌های سانسور و امینت کاربر را شامل می‌شود. مطالعات فعلی در مورد این موضوع هنوز در مراحل اولیه است. از جمله مزایایی که می‌توان برای بلاک‌چین توصیف کرد، ایجاد شفافیت، ایجاد بسترهای تسهیل‌سازی مالی، حذف واسطه‌ها، افزایش اعتماد و امنیت، تمرکززدایی و غیرقابل دست‌کاری‌بودن آن است. در این پژوهش، برای شناسایی کاربردهای بلاک‌چین در صنعت رسانه و سرگرمی با رویکرد آینده‌پژوهی از روش پویش محیط استفاده شد. در نتیجه با تحلیل مضامین بدست آمده، دوازده کاربرد بلاکچین در صنعت رسانه و سرگرمی شناسایی شد که شامل این موارد است: 1- مقابله با اخبار جعلی و شایعات؛ 2- حذف ربات‌های تبلیغاتی؛ 3- تضمین گردش آزاد اطلاعات؛ 4- مقابله با سرقت ادبی؛ 5- ارتقای امنیت کاربر؛ 6- تسهیل تأمین مالی جمعی؛ 7- حذف واسطه‌های صنعت رسانه؛ 8- امکان‌پذیری تبادل مالی بین‌المللی؛ 9- احراز هویت مخاطب؛ 10- تحقق ایده‌های متاورسی؛ 11- بستر ایجاد پلتفرم رسانه اجتماعی؛ 12- ارتقای وفاداری مخاطب از طریق توکن هواداری.

کلیدواژه‌ها

موضوعات

عنوان مقاله [English]

A Review of Selected Blockchain Applications in the Media and Entertainment Industry: A Futures Studies Approach

نویسندگان [English]

  • Mohammad Mahdi Mowlaei 1
  • Seddigheh Sakhaei 2

1 Associate Professor Department of Journalism Allameh Tabataba'i University, Tehran, Iran.

2 MA in Communication Sciences, Allameh Tabataba'i University, Tehran, Iran.

چکیده [English]

Abstract
One of the emerging technologies that has significantly impacted our lifestyle over the past decade is blockchain technology, which enables a revolution in the way society conducts business and interacts. Blockchain is a distributed peer-to-peer database that facilitates the decentralization of systems, ensuring the distribution and storage of data and transactions. This technology holds great potential for development in the media and entertainment industry, which can be transformed by it. These transformations encompass mechanisms of production, content verification, digital rights management, as well as issues of censorship and user security. Current studies on this topic are still in the early stages. Among the benefits that can be attributed to blockchain are the creation of transparency, the establishment of financial facilitation platforms, the elimination of intermediaries, increased trust and security, decentralization, and immutability. In this research, the environmental scanning method was used to identify the applications of blockchain in the media and entertainment industry from a futures studies perspective. As a result of analyzing the obtained themes, twelve applications of blockchain in the media and entertainment industry were identified, which include the following: 1. Combating fake news and rumors; 2. Eliminating advertising bots; 3. Ensuring the free flow of information; 4. Addressing plagiarism; 5. Enhancing user security; 6. Facilitating crowdfunding; 7. Removing intermediaries in the media industry; 8. Enabling international financial transactions; 9. Audience authentication; 10. Realizing metaverse ideas; 11. Creating social media platform infrastructure; 12. Enhancing audience loyalty through fan tokens.
Extended Abstract:
Introduction
One of the emerging technologies that have had a great impact on our digital life in the last decade is called blockchain technology, which provides the possibility of creating a revolution in the way of business and social interaction. Blockchain is a distributed peer-to-peer database that provides the technology to decentralize systems, ensuring the distribution and storage of data and transactions. This technology has great potential for development in the media and entertainment industry and will bring transformation in this industry. These developments include production mechanisms, content assurance, digital rights management, and discussions of censorship and user security. Among the advantages that can be described for blockchain are transparency, financial facilitation platforms, elimination of middlemen, increased trust and security, decentralization and non-manipulation.
Methodology
Using several methods, this research aims to study the future of blockchain in the media and entertainment industry. It identifies potential blockchain applications by examining global studies, literature, and news from a specific period.
To analyze the news, we first selected four popular websites in a targeted manner. Related news was searched over a three-year period (2019 to 2022). After an initial evaluation of these four websites, due to duplicate news and existing restrictions in Iran for fully accessing the content of the other selected sites, only Cointelegraph.com was ultimately chosen as the reference site. Related news was searched using keywords in the media and entertainment sections. News with technical and specialized topics were removed, and the remaining news was subjected to content analysis. In this way, 320 news items were examined for the keywords considered in the media and entertainment sections. After removing the technical and specialized news related to media topics, 75 news items remained. Thematic analysis was then performed on these media contents as well as on related scientific articles and reports.
Results
As a result, twelve applications were identified in the media and entertainment industry, which include: 1. Combating fake news and rumors; 2. Removing advertising bots; 3. Ensuring the free circulation of information; 4. Addressing plagiarism; 5. Improving user security; 6. Facilitating crowdfunding; 7. Eliminating intermediaries in the media industry; 8. Enabling international financial exchange; 9. Audience authentication; 10. Realizing metaverse concepts; 11. A platform for creating social media; 12. Improving audience loyalty through fan tokens.
The analysis of news articles reveals that combating fake news is currently the most prominent application of blockchain in the media and entertainment industry, surpassing other potential uses. Conversely, improving user security and enabling international financial exchange have received the least attention, followed closely by authentication and facilitating crowdfunding. This suggests the industry prioritizes truthfulness and credibility but may be underutilizing blockchain's potential for secure transactions and authentication protocols. Further research is needed to explore these underdeveloped applications and optimize blockchain's capabilities in the media and entertainment sector.
Conclusion
Blockchain, as a new technology, has great potential to transform various fields, including the media and entertainment industry. The diffusion of innovation theory helps to further understand the subject, showing that new technologies are adopted by different groups at different stages. In the case of blockchain in this industry, early adopters may be content creators seeking greater control over their work and increased revenue streams. Over time, more people are likely to use blockchain-based platforms to create and distribute content. Blockchain has the potential to revolutionize the media and entertainment industry by enabling greater collaboration among creators, distributors, and audiences while reducing reliance on centralized intermediaries. As adoption increases, new business models may emerge—models that provide better services to all stakeholders in this ecosystem.
The findings of the research, which are the applications of blockchain in media and entertainment, can be grouped into three categories based on their current stage of realization. First, identifying applications that have already been implemented in a practical and technical manner. Second, identifying applications that are currently in a practical and technical experimental stage globally and are likely to expand further in the future. Third, identifying applications that have not yet been practically and technically tested worldwide, where only research has been conducted. It is expected that these applications will first be implemented on a trial basis, with full implementation anticipated within the next ten years.

کلیدواژه‌ها [English]

  • Blockchain
  • Media and Entertainment Industry
  • Network Society
  • Futures Studies
  • Environmental Scanning
 
Ariyarathna, T., Harankahadeniya, P., Isthikar, S., Pathirana, N., Bandara, H. M. N. D., & Madanayake, A. (2019). Dynamic Spectrum Access via Smart Contracts on Blockchain. 2019 IEEE Wireless Communications and Networking Conference (WCNC), 1–6. https://doi.org/10.1109/WCNC.2019.8885750
Arnold, L., Brennecke, M., Camus, P., Fridgen, G., Guggenberger, T., Radszuwill, S., Rieger, A., Schweizer, A., & Urbach, N. (2019). Blockchain and initial coin offerings: Blockchain’s implications for crowdfunding. Business Transformation through Blockchain: Volume I, 233–272.
Asim, J., Khan, A. S., Saqib, R. M., Abdullah, J., Ahmad, Z., Honey, S., Afzal, S., Alqahtani, M. S., & Abbas, M. (2022). applied sciences Blockchain-based Multifactor Authentication for Future 6G Cellular Networks : A Systematic Review.
Benhamouda, F., Gentry, C., Gorbunov, S., Halevi, S., Krawczyk, H., Lin, C., Rabin, T., & Reyzin, L. (2020). Can a public blockchain keep a secret? Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 12550 LNCS, 260–290. https://doi.org/10.1007/978-3-030-64375-1_10
Blaikie, N. (2005). Designing Social Research, Translated by Hassan Chavoshian. Tehran: Nay Publications [In Persion].
Caponetto, I., Earp, J., & Ott, M. (2014). Gamification and education: A literature review. European Conference on Games Based Learning, 1, 50.
Chandraprabha, K. S. (2023). Smart Contracts-Based Trusted Crowdfunding Platform. Lecture Notes on Data Engineering and Communications Technologies, 131, 473–483. https://doi.org/10.1007/978-981-19-1844-5_37
Chen, W., Xu, Z., Shi, S., Zhao, Y., & Zhao, J. (2018). A survey of blockchain applications in different domains. Proceedings of the 2018 International Conference on Blockchain Technology and Application, 17–21.
Chen, Y., Li, Q., & Wang, H. (2018). Towards Trusted Social Networks with Blockchain Technology. http://arxiv.org/abs/1801.02796
Cointelegraph. (2022). Cointelegraph: Bitcoin, Ethereum, Crypto News & Price Indexes. https://cointelegraph.com/learn/a-beginners-guide-to-understanding-the-layers-of-blockchain-technology
de Vos, M., Ishmaev, G., & Pouwelse, J. (2024). DESCAN: Censorship-resistant indexing and search for Web3. Future Generation Computer Systems, 152(November 2023), 257–272. https://doi.org/10.1016/j.future.2023.11.008
Debanjan, B. (2021). Is the media, entertainment and advertising industry ready to make most of the benefits of blockchain technology? https://techbullion.com/is-the-media-entertainment-and-advertising-industry-ready-to-make-most-of-the-benefits-of-blockchain-technology/
Deuze, M. (2011). Media Life. Media, Culture & Society. https://doi.org/https://doi.org/10.1177/0163443710386518
Dib, O., Brousmiche, K.-L., Durand, A., Thea, E., & Hamida, E. (2018). Consortium Blockchains: Overview, Applications and Challenges.
Ding, Y., Yang, L., Shi, W., & Duan, X. (2019). The digital copyright management system based on blockchain. 2019 IEEE 2nd International Conference on Computer and Communication Engineering Technology (CCET), 63–68.
Dutra, A., Tumasjan, A., & Welpe, I. M. (2018). Blockchain Is Changing How Media and Entertainment Companies Compete. MIT Sloan Management Review. https://sloanreview.mit.edu/article/blockchain-is-changing-how-media-and-entertainment-companies-compete/
Dwivedi, A. D., Singh, R., Ghosh, U., Mukkamala, R. R., Tolba, A., & Said, O. (2022). Privacy preserving authentication system based on non-interactive zero knowledge proof suitable for Internet of Things. Journal of Ambient Intelligence and Humanized Computing, 13(10), 4639–4649. https://doi.org/10.1007/s12652-021-03459-4
Ebadi, N., Jozani, M., Choo, K.-K. R., & Rad, P. (2022). A Memory Network Information Retrieval Model for Identification of News Misinformation. IEEE Transactions on Big Data, 8(5), 1358–1370. https://doi.org/10.1109/TBDATA.2020.3048961
Economist. (2015). The trust machine | The Economist.
Erkkilä, M. (2019). What use is blockchain for journalism? Polis LSE. http://www.lse.ac.uk/media-and-communications/assets/documents/research/Blockchain-POLIS-Report-Jan-2019
Fromm, J., & Sippel, A. (2018). How Blockchain Can Solve Today’s Digital Media Challenges.
Gencer, A. E., Basu, S., Eyal, I., Van Renesse, R., & Sirer, E. (2018). Decentralization in Bitcoin and Ethereum Networks.
Ghelani, D. (2022). What is Non-fungible token (NFT)? A short discussion about NFT Terms used in NFT. Authorea Preprints. https://doi.org/10.22541/AU.166490992.24247550/V1
Guidi, B. (2020). When Blockchain meets Online Social Networks. Pervasive and Mobile Computing, 62, 101131. https://doi.org/https://doi.org/10.1016/j.pmcj.2020.101131
Hasan, H. R., & Salah, K. (2019). Combating Deepfake Videos Using Blockchain and Smart Contracts. IEEE Access, 7, 41596–41606. https://doi.org/10.1109/ACCESS.2019.2905689
Huckle, S., & White, M. (2017). Fake News: A Technological Approach to Proving the Origins of Content, Using Blockchains. Big Data, 5(4), 356–371. https://doi.org/10.1089/big.2017.0071
Juels, A., Stamm, S., & Jakobsson, M. (2007). Combating Click Fraud via Premium Clicks. 16th USENIX Security Symposium (USENIX Security 07). https://www.usenix.org/conference/16th-usenix-security-symposium/combating-click-fraud-premium-clicks
Koivisto, J., & Hamari, J. (2019). The rise of motivational information systems: A review of gamification research. International Journal of Information Management, 45, 191–210.
Kung, L. (1389). Strategic Management in the Media: Theory to Practice. Translated by Maryam Khatibzadeh, Alireza Qaragozlou, Ali Akbar Farhangi. Tehran: Danjeh Publishing. [in Persian]
Lee, L.-H., Braud, T., Zhou, P., Wang, L., Xu, D., Lin, Z., Kumar, A., Bermejo, C., & Hui, P. (2021). All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda. https://doi.org/10.13140/RG.2.2.11200.05124/8
Leja, G., Mishra, B., Barile, G., & Lewinter, B. (2017). Blockchain reengineering the media value chain.
Liu, L., Zhang, W., & Han, C. (2021). A survey for the application of blockchain technology in the media. Peer-to-Peer Networking and Applications, 14(5), 3143–3165. https://doi.org/10.1007/s12083-021-01168-5
Milan Sallaba, Mogg, A., Gramatke, M. R., Esser, R., Paulsen, J. H., Heinzelmann, S., & Giessen, W. (2017). Blockchain @ Media A new Game Changer for the Media Industry? Вестник Росздравнадзора, 4(1), 9–15.
Mohsin, A. H., Zaidan, A. A., Zaidan, B. B., Albahri, O. S., Albahri, A. S., Alsalem, M. A., & Mohammed, K. I. (2019). Blockchain authentication of network applications: Taxonomy, classification, capabilities, open challenges, motivations, recommendations and future directions. Computer Standards & Interfaces, 64, 41–60.
Motamedanjad, K. (1398). Mass communication tools. Publications of Allameh Tabatabai University. [in Persian]
Mowlaei, M. M., & Talebian, H. (1395). Future studies of Iran. Tehran: Research Institute of Culture, Art and Communication. [in Persion]
Murimi, R. M. (2019). A blockchain enhanced framework for social networking. Ledger.
Mystakidis, S. (2022). Metaverse. MDPI. https://doi.org/10.3390/encyclopedia2010031
Nemati Anarky, D. (1396). Psychology of media trust. Interdisciplinary studies in media and culture, 7(1), 147–179. https://mediastudy.ihcs.ac.ir/article_2706.html [in Persian]
Pärssinen, M., Kotila, M., Rumin, R. C., Phansalkar, A., & Manner, J. (2018). Is Blockchain Ready to Revolutionize Online Advertising? IEEE Access, 6, 54884–54899. https://doi.org/10.1109/ACCESS.2018.2872694
Paul, S., Joy, J. I., Sarker, S., Shakib, A.-. A.-. H., Ahmed, S., & Das, A. K. (2019). Fake News Detection in Social Media using Blockchain. 2019 7th International Conference on Smart Computing & Communications (ICSCC), 1–5. https://doi.org/10.1109/ICSCC.2019.8843597
Pérez-Rosas, V., Kleinberg, B., Lefevre, A., & Mihalcea, R. (2017). Automatic detection of fake news. ArXiv Preprint ArXiv:1708.07104.
Plant, L. (2017). Implications of open source blockchain for increasing efficiency and transparency of the digital content supply chain in the australian telecommunications and media industry. Australian Journal of Telecommunications and the Digital Economy, 5(3), 15–29. https://doi.org/10.18080/ajtde.v5n3.113
Popescu, V., Gavrilă, C., Stelea, G. A., Cataron, A., Murroni, M., & Giusto, D. (2022). Blockchain-Based Recommendation and Advertisement System for the TV Ecosystem. 2022 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB), 1–6. https://doi.org/10.1109/BMSB55706.2022.9828751
Pu, S., & Yano, M. (2020). Market quality approach to IoT Data on blockchain big data. Blockchain and Crypt Currency, 21.
Qayyum, A., Qadir, J., Janjua, M. U., & Sher, F. (2019). Using Blockchain to Rein in the New Post-Truth World and Check the Spread of Fake News. IT Professional, 21(4), 16–24. https://doi.org/10.1109/MITP.2019.2910503
Rahman, S., & Bullock, P. (2005). Soft TQM, hard TQM, and organisational performance relationships: an empirical investigation. Omega, 33(1), 73–83.
Raval, S. (2016). Decentralized applications: harnessing Bitcoin’s blockchain technology. In Journal of Chemical Information and Modeling (Vol. 53, Issue 9). https://www.amazon.com/Decentralized-Applications-Harnessing-Blockchain-Technology/dp/1491924543
Serada, A., Grym, J., & Sihvonen, T. (2022). The Economy of Attention on Blockchain in the Brave Browser. In Futures of Journalism: Technology-stimulated Evolution in the Audience-News Media Relationship (pp. 49–62). Springer.
SETH, S. (2022). Public, Private, Permissioned Blockchains Compared. https://www.investopedia.com/news/public-private-permissioned-blockchains-compared/
Shahbazi, Z., & Byun, Y.-C. (2021). Fake Media Detection Based on Natural Language Processing and Blockchain Approaches. IEEE Access, 9, 128442–128453. https://doi.org/10.1109/ACCESS.2021.3112607
ShardeumContentTeam. (2022). What is a Consortium Blockchain?
Sheikh, M. (2022). Verasity’s Proof of View Passes Examination by Chinese Patent Office. https://medium.com/verasity/verasitys-proof-of-view-passes-examination-by-chinese-patent-office-7f3e64a70e8c
Shin, S., Kim, J. B., Hall, D., & Lang, T. (2020). What Information Propagates among the Public when an Initial Coin Offering (ICO) is Initiated? A theory-driven approach.
Song, G., Kim, S., Hwang, H., & Lee, K. (2019). Blockchain-based Notarization for Social Media. https://doi.org/10.1109/ICCE.2019.8661978
Speicher, M., Hall, B. D., & Nebeling, M. (2019). What is mixed reality? Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 1–15.
Sun, L. (2021). The Emergence of Fan Token. https://medium.com/mogulproductions/the-emergence-of-fan-token-98323dfd705b)
Tasca, P., Bundesbank, D., Research, E., Glattfelder, J. B., & Perony, N. (2015). Digital Currencies: Principles, Trends, Opportunities, and Risks This document represents the author’s personal opinions and does not necessarily reflect the views of the Deutsche Bundesbank or its staff. 1–110.
Torky, M., Nabil, E., & Said, W. (2019). Proof of Credibility: A Blockchain Approach for Detecting and Blocking Fake News in Social Networks. International Journal of Advanced Computer Science and Applications, 10, 321–327. https://doi.org/10.14569/IJACSA.2019.0101243
Yogesh, S., Mangotra, A., Juneja, S. K., & Saxena, K. (2020). Outlook of Media & Entertainment Industry in the Covid Scenario. Paper Knowledge. Toward a Media History of Documents,48.
Yogesh Srivastav, Mangotra, A., Juneja,. Siimran K., & Saxena, K. (2020). Outlook of Media & Entertainment Industry in the Covid Scenario |. Paper Knowledge. Toward a Media History of Documents, 48.
Zarrin, J., Wen Phang, H., Babu Saheer, L., & Zarrin, B. (2021). Blockchain for decentralization of internet: prospects, trends, and challenges. Cluster Computing, 24(4), 2841–2866.
Zhu, X., & Wang, D. (2019). Research on Blockchain Application for E-Commerce, Finance and Energy. IOP Conference Series: Earth and Environmental Science, 252, 42126. https://doi.org/10.1088/1755-1315/252/4/042126