نوع مقاله : مقاله علمی پژوهشی

نویسنده

استادیار گروه هنرهای رسانه‌ای، دانشکده دین و رسانه، دانشگاه صداوسیما، قم، ایران

چکیده

با رشد فزاینده فناوری‌های نوظهور، بازی‌های رایانه‌ای به بستری برای تجربه روایت‌هایی تعاملی، پویا و شخصی‌سازی‌شده بدل شده‌اند. این پژوهش باهدف واکاوی نحوه تأثیرگذاری چهار فناوری محوری، هوش مصنوعی، واقعیت مجازی، واقعیت افزوده و یادگیری ماشینی، بر تحول روایت‌های تعاملی در بازی‌های رایانه‌ای انجام شده است. مسئله اصلی پژوهش آن است که این فناوری‌ها از طریق چه مکانیسم‌هایی در بازتعریف ساختار و تجربه روایت دخالت می‌کنند و چه پیامدهایی برای طراحی روایی در محیط‌های دیجیتال دارند. روش این پژوهش از نوع تحلیل مفهومی-نظری است که در آن با استفاده از منابع نظری میان‌رشته‌ای، تحلیل نمونه‌محور بازی‌های رایانه‌ای و طراحی یک مدل مفهومی، به واکاوی ساختارهای روایی متأثر از فناوری‌های نوظهور پرداخته شده است. در این راستا، نمونه‌هایی از بازی‌های شاخص که به‌طور متمایز از فناوری‌های نوظهور بهره گرفته‌اند، به‌صورت هدفمند انتخاب و بر اساس شاخص‌هایی چون واکنش‌پذیری، پویایی و شخصی‌سازی تحلیل شده‌اند. برای انسجام‌بخشی به تحلیل‌ها، مدلی مفهومی با چهار سطح فناوری، مکانیسم، پیامد و روایت طراحی‌شده که با رویکرد قیاسی و بر مبنای ادبیات نظری روایت تعاملی، تعامل انسان و رایانه و مطالعات کاربرد فناوری در طراحی بازی تدوین شده است. یافته‌ها نشان می‌دهد که هوش مصنوعی ساختارهای تصمیم‌محور و واکنش‌پذیر را تقویت کرده، واقعیت مجازی کیفیت غوطه‌وری و بدن‌مندی روایت را ارتقا داده، واقعیت افزوده روایت را با بستر واقعی زندگی کاربر ادغام نموده و یادگیری ماشینی امکان تولید روایت‌های انطباق‌پذیر بر اساس داده‌های زنده کاربر را فراهم کرده است. این نتایج حاکی از آن است که روایت‌های تعاملی آینده، نه محصول یک فناوری منفرد، بلکه حاصل هم‌افزایی میان‌فناورانه خواهند بود.

کلیدواژه‌ها

عنوان مقاله [English]

Analyzing the Impact of Emerging Digital Technologies on the Evolution of Interactive Narrative Structures in Video Games

نویسنده [English]

  • Ali Razizadeh

Assistant Professor in Department of Media Arts, Religion and Media Faculty, IRIB University, Qom, Iran

چکیده [English]

Abstract
With the rapid advancement of emerging technologies, video games have become a platform for experiencing interactive, dynamic, and personalized narratives. This study aims to examine how four core technologies—Artificial Intelligence, Virtual Reality, Augmented Reality, and Machine Learning—have influenced the evolution of interactive storytelling in video games. The central research question investigates the mechanisms through which these technologies contribute to redefining narrative structure and experience, as well as the implications they pose for narrative design in digital environments. This study adopts a conceptual-theoretical analysis grounded in interdisciplinary theoretical sources, a purposive sampling of prominent video games, and the construction of a conceptual model. Selected games were chosen for their distinct implementation of emerging technologies and analyzed based on indicators such as responsiveness, dynamism, and personalization. To ensure analytical coherence, a conceptual model was developed across four levels: technology, mechanism, outcome, and narrative. This model was constructed through a deductive approach, drawing on theoretical literature from interactive narrative, human-computer interaction, and technology applications in game design. The findings indicate that artificial intelligence enhances decision-driven and responsive narrative structures; virtual reality augments the immersive and embodied dimensions of narrative; augmented reality integrates storytelling with the user’s physical environment; and machine learning enables adaptive narratives generated from real-time user data. These results suggest that the future of interactive storytelling lies not in isolated technologies, but in the synergistic interplay of multiple technological dimensions.
Extended Abstract:
Introduction
In recent years, video games have undergone a paradigmatic shift, evolving from linear storytelling systems into highly dynamic, personalized, and participatory narrative experiences. This transformation has been primarily driven by the integration of emerging digital technologies such as Artificial Intelligence (AI), Virtual Reality (VR), Augmented Reality (AR), and Machine Learning (ML). These technologies have not only enriched the audiovisual and interactive aspects of gameplay but have also significantly redefined the very architecture of narrative construction within digital environments. The central aim of this study is to explore how these four technologies contribute, individually and collectively, to the transformation of interactive storytelling in video games. Unlike earlier forms of interactive narrative that often relied on predefined branches and simple user input, the current generation of games features advanced mechanisms that respond in real time to user behavior, emotions, preferences, and even spatial contexts. This study does not merely focus on gameplay mechanics or technological capabilities but critically analyzes the narrative logic that emerges from the interplay between user agency and system adaptability. The primary research question is: Through what conceptual and technical mechanisms do emerging digital technologies shape the evolution of interactive narrative structures in video games, and what implications does this hold for future narrative design?
Methodology
This study is conceptual and analytical in nature, employing a qualitative and deductive approach rooted in interdisciplinary perspectives from media studies, game studies, and narrative theory. Instead of relying on empirical fieldwork or user-centered ethnography, it focuses on conceptual modeling, theoretical synthesis, and the purposive analysis of selected video games. The research first establishes its theoretical foundation through a review of diverse frameworks, including interactive narrative theory, human-computer interaction models, and studies on technological narrative design.
This theoretical grounding enables the formulation of analytical dimensions for examining how emerging technologies interact with narrative design principles. Building on this foundation, a conceptual model was developed to map the influence of four key technologies—Artificial Intelligence (AI), Virtual Reality (VR), Augmented Reality (AR), and Machine Learning (ML)—across three intermediary levels: mechanisms, outcomes, and narrative transformation. The model follows the systematic conceptual analysis method, where abstract concepts are extracted, clustered, and organized within a causal-analytical hierarchy. To operationalize the model, a purposive sample of exemplary games was selected, ensuring diversity in technological integration, narrative depth, and cultural relevance. Representative titles such as Detroit: Become Human (AI), Half-Life: Alyx (VR), Pokémon Go (AR), and Shadow of Mordor (ML) were analyzed in terms of narrative responsiveness, branching complexity, user immersion, and personalization capacity. Finally, the theoretical insights and case analyses were coded according to the conceptual model, allowing for a systematic synthesis of how each technology contributes to specific modes of narrative transformation.
Findings
The study reveals four primary mechanisms through which emerging technologies transform the structure of interactive narratives. Artificial Intelligence enhances narrative reactivity by enabling systems to track player decisions, behavioral tendencies, and emotional responses, allowing storylines to adapt dynamically in real time. Games such as Detroit: Become Human exemplify this mechanism through intricate decision trees that produce substantial variations in plot and character behavior. AI also enriches non-playable characters with memory, affective sensitivity, and learning capabilities, turning them into active participants in the narrative experience rather than passive elements of the game environment.
Virtual Reality reimagines storytelling as an embodied and multisensory experience rather than a sequence of scripted events. In Half-Life: Alyx, players are not mere observers but physically immersed participants whose movements, gaze, and spatial interactions directly shape the rhythm and flow of the story. This transformation shifts narrative logic from a linear timeline to spatial exploration, inviting users to uncover meaning through physical presence and sensory engagement.
Augmented Reality introduces a new form of contextual storytelling by overlaying digital narratives onto the user’s real-world environment. Games like Pokémon Go and The Walking Dead: Our World integrate location-based elements, transforming ordinary urban spaces into dynamic narrative settings. In this way, the player’s movement, geographical location, and temporal context become integral components of the unfolding story, creating a fluid relationship between fiction and lived experience.
Machine Learning contributes a layer of algorithmic adaptability, allowing narratives to evolve continuously based on player interaction and performance. By analyzing behavioral patterns and preferences, ML systems tailor storylines and adjust difficulty or complexity in real time. In Shadow of Mordor, for instance, enemies adapt to previous encounters and refine their strategies, resulting in a personalized narrative loop unique to each player. ML also enables predictive storytelling, adjusting future developments according to historical player behavior.
Although each mechanism functions independently, the study highlights that their most profound narrative impact arises from their convergence. The combination of AI and ML, for example, enables emotionally responsive and adaptive storylines, while the fusion of VR and AR creates hybrid narrative environments that blend digital imagination with physical reality. Together, these technologies mark a shift toward interactive narratives that are not only dynamic and immersive but also deeply personalized and contextually aware.
Discussion and Conclusion
The study highlights a fundamental transformation in the nature and structure of narrative within digital games. Interactive narratives have evolved from static, pre-scripted forms into dynamic, living systems that are flexible, responsive, and deeply sensitive to user context. The four examined technologies—AI, VR, AR, and ML—collectively contribute to this evolution by diversifying narrative pathways and enabling stories to be co-created by players in real time. This shift carries important implications for both game design and narrative theory.
From a design perspective, narrative creation must move beyond linear scripting toward procedural and modular frameworks in which designers construct systems of potential rather than fixed storylines. This approach requires a deeper synthesis between narrative logic and technological affordances, positioning the designer as an architect of narrative possibilities. From a theoretical standpoint, traditional models of plot, character, and closure must be reconsidered in light of user-centered and data-driven storytelling. Theories such as reader-response criticism and narrative immersion require redefinition when the player assumes the dual role of participant and co-narrator.
Furthermore, this research offers a conceptual framework for understanding how narrative meaning now emerges from the interplay of agency, context, and computation. It demonstrates that technologies like Artificial Intelligence and Machine Learning primarily operate at the structural and content levels, determining how stories evolve through decision-making algorithms. Conversely, Virtual and Augmented Reality function at the experiential level, reshaping how narratives are perceived, embodied, and spatially situated by the user.
In conclusion, the study contends that the future of interactive storytelling lies not in the isolated use of individual technologies but in their synergistic integration. The most engaging and innovative narrative systems will arise from designs that harmonize reactivity, immersion, contextualization, and personalization. As a path for future research, the study encourages the examination of the ethical and cultural implications surrounding AI-driven and data-dependent narrative design. Additionally, it calls for empirical investigations into how diverse user groups experience and interpret these emerging storytelling forms, thereby bridging conceptual modeling with lived narrative experience.

کلیدواژه‌ها [English]

  • Video Game Studies
  • Interactive Narratives
  • Artificial Intelligence
  • Virtual Reality
  • Augmented Reality
  • Machine Learning
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