Seyed Mohamad ali Shakib; NASER BAHONAR; SEYED MOHSEN BANIHASHEMI
Abstract
The growth and expansion of cyberspace and the spread of its use, especially among children and adolescents, has caused a very serious concern for families and those in charge of education in the country in terms of how to deal with it. The widespread use of cyberspace by children and adolescents will ...
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The growth and expansion of cyberspace and the spread of its use, especially among children and adolescents, has caused a very serious concern for families and those in charge of education in the country in terms of how to deal with it. The widespread use of cyberspace by children and adolescents will eventually lead to social divisions and crises and deep intergenerational gaps between parents and children, and will gradually shake the position of the school as the most important pillar of formal and public education.The present study uses a qualitative approach to understand the current situation of the policy theory of the Ministry of Education of the Islamic Republic of Iran in the face of cyberspace and obtain its desired status components through in-depth interviews with managers and experts and analysis of data obtained through the data method. Is.The entrepreneurial view in the Ministry of Education, the lack of proper interaction with the private sector and the market, the weakness of the management body and the staff of education have formed the existing theoretical components. The desirable components of policy theory are the role of regulating and directing and supervising content by education along with defining the right role for the private sector to produce healthy, useful and safe content, and the need to pay attention to the priority of creating service and producing local content in the national network infrastructure. includes.
fateme noorirad; hadi khaniki
Abstract
Adolescents today live in a cultural world whose boundaries are more blurred than ever before due to their constant presence on social media. The media and technological means of communication have increasingly provided indirect exposure to other cultures. And this situation puts the adolescent in a ...
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Adolescents today live in a cultural world whose boundaries are more blurred than ever before due to their constant presence on social media. The media and technological means of communication have increasingly provided indirect exposure to other cultures. And this situation puts the adolescent in a situation where he has to face challenges over his identity and definition. The identity formed in each person has a specific type and style, which is called identity styles. Identity styles are the scale and degree of distinction that can be made between individuals. In this regard, Brzezinski (1992) considers identity styles to include information, normative, confusing, and commitment.In this regard, the present study seeks to investigate the relationship between attitudes toward social media and identity styles in adolescents aged 12 to 18 years using online survey method and a statistical sample of 1065 people. It was 0.82.The results indicate that there is a significant relationship between confused identity and commitment and attitude to social media and the hypothesis of a relationship between informational and normative identity style with attitude to social media has been rejected
mojtaba samadi; mahdi mohsenian; Alireza Hoseyni Pakdehi
Abstract
Today, Computer Games have emerged as a new field for the development of new media in the dimension of socialization, which according to many experts, in the coming years will become the number one entertainment industry in the world. On the other hand, gamenets in Iranian society as a place where the ...
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Today, Computer Games have emerged as a new field for the development of new media in the dimension of socialization, which according to many experts, in the coming years will become the number one entertainment industry in the world. On the other hand, gamenets in Iranian society as a place where the behaviors and communication actions of video and computer game users have a special place in drawing Cultures of Gaming in societies, including the Iranian society, so this article is aimed at answering the question, what is the pattern of behaviors and communication actions of computer game users in the GameNets of Tehran?Therefore, to answer this question, the researcher based on the participant observation method observed 35 gamenets in Tehran by cluster sampling and along with 53 semi-structured interviews with the users of these gamenets based on available samples, and notes and pictures prepared By observers and also referring to the Social networking pages of these communities, the obtained data were analyzed using the method of Thematic analysis and based on the Wolcott model. As a result, 17 patterns of behaviors and communication actions were obtained, such as the emotion-tone pattern, the gender mixing pattern, and the modification of action and behavioral obscenities, and the non-response pattern to insults and humiliation, reflecting the status of a Back-Stage community
Saad Mojahed; aliasghar kiya; saeed moradi
Abstract
The main goal of this study is to explore factors associated with youth Zahedani Farsi language programs. Here's target audience of young people in Zahedan city that has been considered as a population which can be considered as the best investment any media and target groups. The sample size is 390 ...
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The main goal of this study is to explore factors associated with youth Zahedani Farsi language programs. Here's target audience of young people in Zahedan city that has been considered as a population which can be considered as the best investment any media and target groups. The sample size is 390 to choose from sampling, blending is used .That is, using multistage quota, population or sample size and questionnaire data were collected and analyzed. The theoretical framework of this research uses and gratifications theory based on the needs and interests, and different motivations often attempt to use their satellite. That's why the idea of \ "use and satisfaction \" In this study seems necessary.They are there to satellite programs. A significant relationship between the knowledge of the audience with the tendencies of satellite programs there. On the other hand a significant relationship between age, socio-economic status, gender, and religion does not exist.
Sadreddin Taheri; Ahmad Mostafavi
Abstract
Video games in modern world have become cultural, economic and political tools to shape the thought of the younger generation. Examples of these games have made their way to the museums; scientific circles have focused on game aesthetic; and different countries are trying to take part in the growing ...
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Video games in modern world have become cultural, economic and political tools to shape the thought of the younger generation. Examples of these games have made their way to the museums; scientific circles have focused on game aesthetic; and different countries are trying to take part in the growing market of game design. This article is a feasibility study on using the ancient motifs of Iran’s national art as patterns of computer game design. Taking advantage of the views of scientists like Rudolf Arnheim, our most important purpose is to survey on abilities of the motifs of ancient Susa ceramics to convert to graphic patterns utilizable for game design. We gathered the research data in a library and museum survey. The study of selected works (retrieved from the collection of Susa ceramics from 4th millennium BC in the Louvre museum) shows that these motifs can be used in visual style of stylized abstraction to create various samples of characters, textures, items and icons. Utilizing them we will be able to design attractive video games based on our national identity.
Davoud Nemati anaraki; hadi nazari
Abstract
Mass media are also contributing to the production and reproduction of this procedure. The media play an important role in conveying political and social identities by representing other. In this article, we have attempted to study the phenomenon of alienation and xenophobia in the news discourse of ...
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Mass media are also contributing to the production and reproduction of this procedure. The media play an important role in conveying political and social identities by representing other. In this article, we have attempted to study the phenomenon of alienation and xenophobia in the news discourse of the Islamic Republic of Iran. To this end, we chose America as an "alienation" or an important "other", and studied the representation of the country's policies in the news discourse of the Islamic Republic of Iran. Since representation of the "other" in relation to "self" makes sense, the main question of the research is that the American policy is described as "alien" or "other", and how is it defined as "identity" through representation of other?. In this regard, the channel one News at 9o,clock of Sima was selected as one of the most important news sections of Sima.We have organized a theoretical approach to theoretical foundations of the concept of "representation", "discourse", "identity", and the theory of "moral panic". The answer to the research model was studied at two levels. In this way, based on a compilation model of discourse analysis and semiotics, the analysis of news texts at the visual and auditory level was discussed. The research findings show that the channel News one is reproduced in the representation of American politics, "other hierarchy" and "other," and in contrast to identity as "militant", "revolutionary", "aware" and so on.
sahnaz hashemi; sarmad tohidinrjat; yaghoub moradian
Abstract
The purpose of this study was to measure the impact of virtual social networks on lifestyle and analyze the components that explain and influence the lifestyle and virtual social networks. In the beginning, 13 papers were selected from the selected papers that showed the purpose and approach of the research. ...
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The purpose of this study was to measure the impact of virtual social networks on lifestyle and analyze the components that explain and influence the lifestyle and virtual social networks. In the beginning, 13 papers were selected from the selected papers that showed the purpose and approach of the research. The criteria used in this meta-analysis are the reviewed theoretical approaches, the theoretical frameworks used, research methods, methodological paradigms, the investigated networks, data analysis methods, statistical tests, theorizing, population, sample size, age range The sample members were sampling method, reliability, analytical level and researchers. The results of the meta-analysis showed that despite the strengths, the research has been influenced by theoretical and methodological weaknesses that could explain the differences and contradictions in the results of these studies. Dispersion and inconsistency in lifestyle indexation, Different perceptions of the concept of virtual social networks, Technological retardation toward theoretical frameworks, Lack of attention to tool reliability, generalization of results despite the use of non-probabilistic sampling methods, impact assessment Subjective social networks and lack of testing hypotheses by distinguishing indicators are one of the weak points that can be observed in research.
ali jafari
Abstract
The present study aimed to investigate the effect of social networks on Civic participation among citizens of Ardabil. The population of the All citizens over 18 years living in the city of Ardabil. According to General Census of Population and Housing 1390 is an estimated number of 115,000 people. Cochran ...
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The present study aimed to investigate the effect of social networks on Civic participation among citizens of Ardabil. The population of the All citizens over 18 years living in the city of Ardabil. According to General Census of Population and Housing 1390 is an estimated number of 115,000 people. Cochran formula the sample size was determined using 384 samples Decisions by using multi-stage cluster sampling was done. For the A questionnaire was used for data collection. The results show: social networks (Telegram, Instagram, Facebook, YouTube) on civic participation of citizens in Ardabil impressive. Instagram Most of Facebook is the least impact on the participation of citizens in Ardabil province. The greatest impact of this network on the membership of groups and associations and minimal impact They create good relations and message log for participation in municipal decisions have been. The greatest impact of this network on the membership of groups and associations and minimal impact They create good relations and message log for participation in municipal decisions have been.
ali ghorbani; maedeh farhat; esmail omranzadeh
Abstract
On of the marketing information system is marketing research which means estimating information for recognizing opportunities and solving marketing problems which determines if products and services will meet customers need ..marketers should do marketing research for empowering activity which include ...
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On of the marketing information system is marketing research which means estimating information for recognizing opportunities and solving marketing problems which determines if products and services will meet customers need ..marketers should do marketing research for empowering activity which include recognizing needs, customers interest and advertising times &methods. Purpose of the research is diagnosis of need, creating needs technique, costumer’s interests, finding the correct time for advertising in social media and finding appropriate technique in social media. Methods at this research is measured by quality and its strategy to a analysis the theme.53 codes of the page ,group, networks admin , interview , researches , and coordinating observation .it contains 7 main theme and 20 supporting theme too.For stability and validity we use reliability abilities, accessibility and generality. In this abstract , 7 main themes , views , quality , number of views , views number, comments ,celebrities and bloggers and calling for tittle of marketing investigations in social media are observed.
Arash Beidollahkhani; Yaser Kahrazeh
Abstract
In the age of mediatization of politics , the entertainment industry can easily produce content and hero for political environments. The current president of the United States, Donald Trump more than any electoral campaign owes media, movies, television shows, entertainment programs, and etc. This was ...
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In the age of mediatization of politics , the entertainment industry can easily produce content and hero for political environments. The current president of the United States, Donald Trump more than any electoral campaign owes media, movies, television shows, entertainment programs, and etc. This was a major reason of the success of Trump in the US presidential election. Therefore today, Tramp is mentioned as a celebrity politician or political superstar. The main focus of the present research is the conceptualization of celebrity politics and celebrities politicians by using the Donald Trump phenomenon. This paper examines the typology of the celebrity politics and celebrities politician by analyzing of coming of Tramp at the White House through analytical-descriptive methodology. The main question of this paper is Can Donald Trump be considered as a celebrity politician, regarding his electoral and political performance? The paper responds positively to this question and emphasizes that phenomenon of Donald Trump is a form of celebrity politician who, using media leverage, performance style and audience reception in a post-democratic environment for access presidential position and he has already managed to achieve the presidency of the world's most powerful country.
Mahdi Latifi fard; Marjan Saffari; Rasool Norouzi Seyed Hossini; Mohammad Bahrani
Abstract
The popularity of the Olympic Games is so great that Games hosting tries to use a wide range of tools to protect the Olympic brand, achieve hosting goals, and connect with audiences. As one of the tools, social media has become an important part of media policies of sport events. The aim of the present ...
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The popularity of the Olympic Games is so great that Games hosting tries to use a wide range of tools to protect the Olympic brand, achieve hosting goals, and connect with audiences. As one of the tools, social media has become an important part of media policies of sport events. The aim of the present study is to investigate the use of Twitter, as a social media in the 2020 Tokyo Olympic Games. In this study, the official twitter account of the 2020 Olympic Games Organizing Committee was reviewed from 2014 to the end of 2019. Finally, with the text-mining of 2,364 tweets published online at the timeline of the Tokyo 2020 account hashtags, tags, number of likes, retweets, and multimedia including photos, videos and gifs used in tweets were extracted. What is generally evident in Twitter-related research that the most important operator on this platform is retweets. Despite the increase in the number of retweets, the main goals of an organization can be achieved on Twitter. In fact, hashtags, hyperlinks, tag, and the use of multimedia content are used to increase user engagement in terms of the number of retweets.
Sayed Javad Sharif Shaykh al-Islami; Farhad Nazarizadeh; Ahmad gaeini
Abstract
One of the most important issues for policymakers in the field of media is the future of the media. If policymakers and decision-makers in this field do not gain knowledge about the future, they can not have a preconceived notion about the issues and currents assigned to them, so they will always face ...
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One of the most important issues for policymakers in the field of media is the future of the media. If policymakers and decision-makers in this field do not gain knowledge about the future, they can not have a preconceived notion about the issues and currents assigned to them, so they will always face critical situations that make decisions at this time very costly. Be. Social media has a great impact on creating discourse and changing the lifestyle and beliefs of society. Therefore, studying the future, especially social media in the field of cyberspace is very important. In this study, we have tried to study the future trends of social networks and in this direction, using 32 sources selected from 2018 onwards, we have counted the drivers and macro trends and determined the most effective drivers using the opinion of the elites. We do. To do this, we have used two methods of expert panel of Mick Mac software and AHP method using Expert Choice software, the results of both methods show the importance of technological and economic changes. Of all the drivers, technology was identified as the most effective driver in future changes in social networks.